Manipulating Actors
 
 
 

You can manipulate an Actor’s detachable body segments in two ways. You can use inverse kinematics to transform the Actor, or you can manually adjust the Actor to reach a Marker set.

To manipulate an Actor’s hierarchy with Inverse Kinematics:

  1. Activate the IK Manip option in the Actor Controls.
  2. Select a cell in the Actor Figure representation, then transform the Actor.

To manipulate the Actor to reach a Marker set:

  1. Make sure that IK Manip is disabled in the Actor Controls.
  2. Select a joint by clicking the corresponding cell in the Actor representation.

    The corresponding body part is selected in the Viewer window with the name of the selected body part appearing at the lower right corner.

  3. Translate, rotate, and scale the selected body part.

To scale and translate an Actor’s limbs together:

  1. In the Actor Controls, activate the Symmetry Edit option.
  2. Select one of the Actor’s limbs and activate a transformation mode.
  3. Change the transformation values.

For example, to scale both arms simultaneously, select Symmetry Edit, choose an arm, then change the scaling values.