You can manipulate an Actor’s detachable body segments in two ways. You can use inverse kinematics to transform the Actor, or you can manually adjust the Actor to reach a Marker set.
To manipulate an Actor’s hierarchy with Inverse Kinematics:
To manipulate the Actor to reach a Marker set:
The corresponding body part is selected in the Viewer window with the name of the selected body part appearing at the lower right corner.
To scale and translate an Actor’s limbs together:
For example, to scale both arms simultaneously, select Symmetry Edit, choose an arm, then change the scaling values.