Once you have loaded the facial motion data you want to work with, you need to create a Reference object for the face.
Since the null will be the Reference object, make sure it faces the same direction as the motion data markers.
Drag a null into the scene to act as the Reference object for the face.
MoCap pane in the Actor Face settings A. Expand the Reference group.
Alt-drag the null into the Reference slot in the Actor settings.
Actor Face settings A. Rigid body sources
After you set up the face reference, you can go on to define the rest of the facial Marker set. See Creating a facial Marker set.
When you play the motion data after setting up the Marker Set list and defining regions, the reference moves with the markers.
To add multiple Rigid body markers simultaneously:
Overwrite, Merge, or Cancel the Rigid body sources.