Geometric data cache.
MVaryingParameterArrays specify the surface component level data used by a hardware shader, allowing Maya to handle setting up the node and user interfaces to the data, the population and access of cached data, etc.
#include <MVaryingParameterList.h>
Public Member Functions |
|
MVaryingParameterList () | |
Create a new, empty list of varying
parameters. |
|
~MVaryingParameterList () | |
Class destructor. |
|
void | append (const MVaryingParameter &element) |
Append a new parameter to this end of this
list. |
|
int | length () const |
Get the number of parameters in this list.
|
|
void | setLength (int n) |
Set the number of parameters in this list.
|
|
MVaryingParameter | getElement (int n) const |
Get the nth parameter in this list. |
|
void | setElement (int n, const MVaryingParameter &p) |
Set the nth parameter in this list. |
|
const MVaryingParameterList & | operator= (const MVaryingParameterList &other) |
Assignment operator. |
|
Friends |
|
class | MPxHardwareShader |
void append | ( | const MVaryingParameter & | element | ) |
Append a new parameter to this end of this list.
[in] | element | The new parameter to append |
int length | ( | ) | const |
Get the number of parameters in this list.
void setLength | ( | int | n | ) |
Set the number of parameters in this list.
If this is greater than the current number of parameters in the list, the caller is responsible for setting the new parameters to valid values using setElement.
[in] | n | The number of parameters in this list. |
MVaryingParameter getElement | ( | int | n | ) | const |
Get the nth parameter in this list.
[in] | n | The index of the element to return |
void setElement | ( | int | n, |
const MVaryingParameter & | p | ||
) |
Set the nth parameter in this list.
[in] | n | The index of the element to set |
[in] | p | The value to set |
const MVaryingParameterList & operator= | ( | const MVaryingParameterList & | src | ) |
Assignment operator.
[in] | src | MVaryingParameterList object to copy from. |