This reference page is linked to from the following overview topics: スレッド化と Maya.
Mesh intersector.
The MMeshIntersector class contains methods for efficiently finding the closest point to a mesh. An octree algorithm is used to find the closest point.
The create() method builds the internal data required for the algorithm. As a result, calls to it should be minimized as it is a heavy operation.
This class allows multiple threads to evaluate closest points simultaneously as the method getClosestPoint is threadsafe.
#include <MMeshIntersector.h>
Public Member Functions |
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MMeshIntersector (void) | |
Constructor. |
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virtual | ~MMeshIntersector (void) |
Destructor. |
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MStatus | create (MObject &meshObject, const MMatrix &matrix=MMatrix::identity) |
This method creates the data required by the
intersector. |
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bool | isCreated (void) |
This method returns true if the intersector
is created. |
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MStatus | getClosestPoint (MPoint &point, MPointOnMesh &meshPoint, double maxDistance=DBL_MAX) |
This method finds the closest point.
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Static Public Member Functions |
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static const char * | className () |
Returns the name of this class. |
MStatus create | ( | MObject & | meshObject, |
const MMatrix & | matrix = MMatrix::identity |
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) |
This method creates the data required by the intersector.
It is a heavy operation that should be called only when necessary.
[in] | meshObject | a kMesh or kMeshData object |
[in] | matrix | specify the mapping to apply for transforming points that are specified in the getClosestPoint method into the object space of the mesh. |
bool isCreated | ( | void | ) |
This method returns true if the intersector is created.
False is return otherwise.
This method finds the closest point.
Information is returned in the meshPoint object.
This method is threadsafe.
[in] | point | Specifies the location for which to evaluate the closest point on the mesh. `point' is transformed using the matrix parameter passed to the create() method, so for example if your matrix maps world to object space, then `point' should be specified in world space. |
[out] | meshPoint | Resulting closest point in object space. |
[in] | maxDistance | Maximum distance to consider in object space. |
const char * className | ( | ) | [static] |