Message attribute function set.
Function set for message attributes. A message attribute is a dependency node attribute that does not transmit data. Message attributes only exist to formally declare relationships between nodes. By connecting two nodes via message attributes, a relationship between those nodes is expressed. Message attribute connections can be traversed in the same manner as any other connection in the dependency graph.
#include <MFnMessageAttribute.h>
Public Member Functions |
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virtual MFn::Type | type () const |
Function set type. |
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virtual | ~MFnMessageAttribute () |
Destructor. |
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MFnMessageAttribute () | |
Default constructor. |
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MFnMessageAttribute (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. |
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MObject | create (const MString &fullName, const MString &briefName, MStatus *ReturnStatus=NULL) |
Creates a Message attribute object. |
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MFnMessageAttribute (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. |
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Protected Member Functions |
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virtual const char * | className () const |
Class name. |
MFnMessageAttribute | ( | MObject & | object, |
MStatus * | ReturnStatus =
NULL |
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) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFnMessageAttribute | ( | const MObject & | object, |
MStatus * | ReturnStatus =
NULL |
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) |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type type | ( | ) | const [virtual] |
const char * className | ( | ) | const [protected, virtual] |
MObject create | ( | const MString & | fullName, |
const MString & | briefName, | ||
MStatus * | ReturnStatus =
NULL |
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) |
Creates a Message attribute object.
The create method needs to be called on a per node basis. That means if you want to create and add the same attribute to multiple nodes, you need to call the create method for each node to get a unique MObject back. If you call create just once and add the attribute to multiple nodes, Maya will encounter a fatal error.
[in] | fullName | The full name of the attribute |
[in] | briefName | The brief name of the attribute |
[out] | ReturnStatus | Status code for the operation. |