Function set for Dynamic Fields.
Function set for creation, edit, and query of Dynamic Fields.
There are several types of dynamic fields: Air, Drag, Gravity, Newton Radial, Turbulence, Uniform, and Vortex.
#include <MFnField.h>
Public Member Functions |
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virtual MFn::Type | type () const |
Function set type. |
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virtual | ~MFnField () |
Destructor. |
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MFnField () | |
Default constructor. |
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MFnField (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. |
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MFnField (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. |
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MStatus | getForceAtPoint (const MPointArray &point, const MVectorArray &velocity, const MDoubleArray &mass, MVectorArray &force, double deltaTime=1.0/24.0) |
Compute the force of a field on an array of
points, given their position, velocity, and mass. |
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MStatus | getForceAtPoint (const MVectorArray &point, const MVectorArray &velocity, const MDoubleArray &mass, MVectorArray &force, double deltaTime=1.0/24.0) |
Compute the force of a field on an array of
points, given their position, velocity, and mass. |
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double | magnitude (MStatus *ReturnStatus=NULL) const |
Returns the strength of the field. |
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MStatus | setMagnitude (double mag) |
Sets the strength of the field. |
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double | attenuation (MStatus *ReturnStatus=NULL) const |
Returns the rate of change where the
strength of the field changes as the distance between the field and
the affected object increases. |
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MStatus | setAttenuation (double atten) |
Sets the rate of change where the strength
of the field changes as the distance between the field and the
affected object increases. |
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double | maxDistance (MStatus *ReturnStatus=NULL) const |
Returns the maximum distance from the field
at which the force of the field is exerted. |
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MStatus | setMaxDistance (double maxDist) |
Sets the maximum distance from the field at
which the force of the field is exerted. |
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bool | perVertex (MStatus *ReturnStatus=NULL) const |
Returns true if the field exerts its force
on each individual point (cv, particle, vertex) equally. |
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MStatus | setPerVertex (bool enable) |
Enables the field to exert its force on each
individual point (cv, particle, vertex) equally. |
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bool | useMaxDistance (MStatus *ReturnStatus=NULL) const |
Returns true if the field will use the
maximum distance setting to determine the area of influence.
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MStatus | setUseMaxDistance (bool enable) |
Enables the field to use the maximum
distance setting to determine the area of influence. |
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double | falloffCurve (const double param, MStatus *ReturnStatus=NULL) |
Returns falloff given the param in [0,1].
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bool | isFalloffCurveConstantOne (MStatus *ReturnStatus=NULL) |
Returns true if falloffCurve is a constant
one (default) or false if not. |
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MFnField (const MObject &object, MStatus *ret=NULL) | |
Constructor. |
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Protected Member Functions |
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virtual const char * | className () const |
Class name. |
~MFnField | ( | ) | [virtual] |
Destructor.
Class destructor.
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
Constructor.
Class constructor that initializes the function set to the given constant MDagPath object.
[in] | object | The const MDagPath to attach the function set to |
[out] | ReturnStatus | The return status |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type type | ( | ) | const [virtual] |
Function set type.
Return the class type : MFn::kField.
Reimplemented from MFnDagNode.
Reimplemented in MFnAirField, MFnDragField, MFnGravityField, MFnNewtonField, MFnRadialField, MFnTurbulenceField, MFnUniformField, MFnVolumeAxisField, and MFnVortexField.
MStatus getForceAtPoint | ( | const MPointArray & | point, |
const MVectorArray & | velocity, | ||
const MDoubleArray & | mass, | ||
MVectorArray & | force, | ||
double | deltaTime =
1.0 / 24.0 |
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) |
Compute the force of a field on an array of points, given their position, velocity, and mass.
Note that only the Air and Vortex fields require a time increment to compute forces, all other fields will ignore this argument.
This method uses MPointArray to represent the positions of points. If a point instance is in a rational form or a homogenous form, you should reset it to be in the cartesian form P(x, y, z, 1).
[in] | point | array of positions for each point. |
[in] | velocity | array of velocities for each point. If the length of the velocity array is 0, a velocity of 0.0 is assumed for all the points. Note the velocity array is a requirement for the Air and Drag fields to compute forces. |
[in] | mass | array of mass values for each point. If the length of the mass array is 0, a mass of 1.0 is assumed for all the points. |
[out] | force | output array of forces applied to each point. If the length of the force array supplied is 0, the array is automatically resized. If the contents of the force array contains data, the computed force is added to the supplied data. This can be useful to accumulate forces of multiple fields. |
[in] | deltaTime | time increment in seconds for usage with the Air and Vortex fields. Default is (1.0 / 24.0 fps). |
MStatus getForceAtPoint | ( | const MVectorArray & | point, |
const MVectorArray & | velocity, | ||
const MDoubleArray & | mass, | ||
MVectorArray & | force, | ||
double | deltaTime =
1.0 / 24.0 |
||
) |
Compute the force of a field on an array of points, given their position, velocity, and mass.
Note that only the Air and Vortex fields require a time increment to compute forces, all other fields will igonore this argument.
This method uses MVectorArray to represent the positions of a point.
[in] | point | array of positions for each point. |
[in] | velocity | array of velocities for each point. If the length of the velocity array is 0, a velocity of 0.0 is assumed for all the points. Note the velocity array is a requirement for the Air and Drag fields to compute forces. |
[in] | mass | array of mass values for each point. If the length of the mass array is 0, a mass of 1.0 is assumed for all the points. |
[out] | force | output array of forces applied to each point. If the length of the force array supplied is 0, the array is automatically resized. If the contents of the force array contains data, the computed force is added to the supplied data. This can be useful to accumulate forces of multiple fields. |
[in] | deltaTime | time increment in seconds for usage with the Air and Vortex fields. Default is (1.0 / 24.0 fps). |
double magnitude | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns the strength of the field.
[out] | ReturnStatus | Status code |
MStatus setMagnitude | ( | double | mag | ) |
Sets the strength of the field.
[in] | mag | A value representing the strength of the field. |
double attenuation | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns the rate of change where the strength of the field changes as the distance between the field and the affected object increases.
[out] | ReturnStatus | Status code |
MStatus setAttenuation | ( | double | atten | ) |
Sets the rate of change where the strength of the field changes as the distance between the field and the affected object increases.
[in] | atten | A positive value representing the exponent for rate of change. A value of 0 and the force remains constant over distance. |
double maxDistance | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns the maximum distance from the field at which the force of the field is exerted.
The Use Max Distance setting must be turned on for maximum distance to take effect. The maximum distance is scaled by the falloff curve's non-zero range.
[out] | ReturnStatus | Status code |
MStatus setMaxDistance | ( | double | dist | ) |
Sets the maximum distance from the field at which the force of the field is exerted.
The Use Max Distance setting must be turned on for maximum distance to take effect.
[in] | dist | A value representing distance in internal linear units. |
bool perVertex | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if the field exerts its force on each individual point (cv, particle, vertex) equally.
Returns false if the force is exerted only from the geometric center of the object or set of points.
[out] | ReturnStatus | Status code |
MStatus setPerVertex | ( | bool | enable | ) |
Enables the field to exert its force on each individual point (cv, particle, vertex) equally.
Otherwise, the force is exerted only from the geometric center of the object or set of points.
[in] | enable | Flag to enable or disable individual point forces. |
bool useMaxDistance | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Returns true if the field will use the maximum distance setting to determine the area of influence.
[out] | ReturnStatus | Status code |
MStatus setUseMaxDistance | ( | bool | enable | ) |
Enables the field to use the maximum distance setting to determine the area of influence.
[in] | enable | Flag to enable or disable maximum distance. |
double falloffCurve | ( | const double | param, |
MStatus * | ReturnStatus =
NULL |
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) |
Returns falloff given the param in [0,1].
This is enabled if the use the maximum distance is enabled.
[in] | param | Parameter |
[out] | ReturnStatus | Status code |
bool isFalloffCurveConstantOne | ( | MStatus * | ReturnStatus =
NULL |
) |
Returns true if falloffCurve is a constant one (default) or false if not.
[out] | ReturnStatus | Status code |