Plug-ins can utilize threaded code if certain guidelines are followed. Below are some notes that provide guidance for this issue:
gives access to a pool of threads to which tasks can be assigned. The number of tasks does not have to equal the number of threads, in fact for load balancing it is usually better if the number of tasks exceeds the number of threads. Maya will internally balance the work among the threads for optimal efficiency. The number of threads in the pool is equal to the number of logical processors. It is not necessary to delete the thread pool after each usage, and for performance reasons it is better not to do so, since the threads will be put to sleep when a parallel region finishes, which means they can be restarted quickly.
allows the creation of one of more threads that can run for a long time. They are not drawn from the thread pool created and managed by , but are independent threads. These threads can be used for longer running tasks. Since they are not created from the thread pool, the number and workload of such threads should be managed carefully to avoid oversubscription issues, where the number of busy threads exceeds the hardware resources available.
is a locking primitive that can be used with both and threads. It allows standard mutex locking of threads.
is a lock that spin-waits, so can be more efficient than a mutex lock in situations where the lock is likely to be held for a very short time. However since the lock spin waits, it is a heavy CPU consumer, and should not be used when locks are likely to be held for a long time.
The following example demonstrates how to find primes using a serial and a threaded approach. The threaded approach uses the MThreadPool class.
#include <math.h> #include <maya/MIOStream.h> #include <maya/MSimple.h> #include <maya/MTimer.h> #include <maya/MGlobal.h> #include <maya/MThreadPool.h> DeclareSimpleCommand( threadTestCmd, PLUGIN_COMPANY, "2012"); typedef struct _threadDataTag { int threadNo; long primesFound; long start, end; } threadData; typedef struct _taskDataTag { long start, end, totalPrimes; } taskData; #define NUM_TASKS 16 // No global information used in function static bool TestForPrime(int val) { int limit, factor = 3; limit = (long)(sqrtf((float)val)+0.5f); while( (factor <= limit) && (val % factor)) factor ++; return (factor > limit); } // Primes finder. This function is called from multiple threads MThreadRetVal Primes(void *data) { threadData *myData = (threadData *)data; for( int i = myData->start + myData->threadNo*2; i <= myData->end; i += 2*NUM_TASKS ) { if( TestForPrime(i) ) myData->primesFound++; } return (MThreadRetVal)0; } // Function to create thread tasks void DecomposePrimes(void *data, MThreadRootTask *root) { taskData *taskD = (taskData *)data; threadData tdata[NUM_TASKS]; for( int i = 0; i < NUM_TASKS; ++i ) { tdata[i].threadNo = i; tdata[i].primesFound = 0; tdata[i].start = taskD->start; tdata[i].end = taskD->end; MThreadPool::createTask(Primes, (void *)&tdata[i], root); } MThreadPool::executeAndJoin(root); for( int i = 0; i < NUM_TASKS; ++i ) { taskD->totalPrimes += tdata[i].primesFound; } } // Single threaded calculation int SerialPrimes(int start, int end) { int primesFound = 0; for( int i = start; i <= end; i+=2) { if( TestForPrime(i) ) primesFound++; } return primesFound; } // Set up and tear down parallel tasks int ParallelPrimes(int start, int end) { MStatus stat = MThreadPool::init(); if( MStatus::kSuccess != stat ) { MString str = MString("Error creating threadpool"); MGlobal::displayError(str); return 0; } taskData tdata; tdata.totalPrimes = 0; tdata.start = start; tdata.end = end; MThreadPool::newParallelRegion(DecomposePrimes, (void *)&tdata); // pool is reference counted. Release reference to current thread instance MThreadPool::release(); // release reference to whole pool which deletes all threads MThreadPool::release(); return tdata.totalPrimes; } // MSimple command that invokes the serial and parallel thread calculations MStatus threadTestCmd::doIt( const MArgList& args ) { MString introStr = MString("Computation of primes using the Maya API"); MGlobal::displayInfo(introStr); if(args.length() != 2) { MString str = MString("Invalid number of arguments, usage: threadTestCmd 1 10000"); MGlobal::displayError(str); return MStatus::kFailure; } MStatus stat; int start = args.asInt( 0, &stat ); if ( MS::kSuccess != stat ) { MString str = MString("Invalid argument 1, usage: threadTestCmd 1 10000"); MGlobal::displayError(str); return MStatus::kFailure; } int end = args.asInt( 1, &stat ); if ( MS::kSuccess != stat ) { MString str = MString("Invalid argument 2, usage: threadTestCmd 1 10000"); MGlobal::displayError(str); return MStatus::kFailure; } // start search on an odd number if((start % 2) == 0 ) start++; // run single threaded MTimer timer; timer.beginTimer(); int serialPrimes = SerialPrimes(start, end); timer.endTimer(); double serialTime = timer.elapsedTime(); // run multithreaded timer.beginTimer(); int parallelPrimes = ParallelPrimes(start, end); timer.endTimer(); double parallelTime = timer.elapsedTime(); // check for correctness if ( serialPrimes != parallelPrimes ) { MString str("Error: Computations inconsistent"); MGlobal::displayError(str); return MStatus::kFailure; } // print results double ratio = serialTime/parallelTime; MString str = MString("\nElapsed time for serial computation: ") + serialTime + MString("s\n"); str += MString("Elapsed time for parallel computation: ") + parallelTime + MString("s\n"); str += MString("Speedup: ") + ratio + MString("x\n"); MGlobal::displayInfo(str); return MStatus::kSuccess; }