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MPxTransformationMatrix Class Reference

This reference page is linked to from the following overview topics: Overview of custom transforms, Implementing a custom transform, Example custom transform, Using the Maya Python API.


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Detailed Description

Base class of all user defined transformation matrices.

MPxTransformationMatrix is the parent class for all user defined transformation matrices. A transformation matrix is a class that holds the individual components (i.e. translate, rotate, scale, pivots, etc.) that are used to construct a 4x4 matrix. Given that different combinations of transform components may produce similar 4x4 matrices, it is not always possible to get a generic 4x4 matrix and decompose it into unique components. This class allows better control over which components are changed than a generic 4x4 MMatrix could offer.

The MPxTransformationMatrix class is designed for use as the mathematical brains behind the MPxTransform node. This separation is useful for class reuse (different types of MPxTransform nodes may still use the same MPxTransformationMatrix class) as well as simplifying the MPxTransform class.

The MPxTransformationMatrix class is registered using the MFnPlugin::registerTransform() method. Both the MPxTransform and the MPxTransformationMatrix classes are registered in the same method. This allows for a clear association between a MPxTransform and a MPxTransformationMatrix.

When registering the MPxTransformationMatrix, a MTypeId is required. For nodes using the default MPxTransformationMatrix, a statically defined MTypeId is provided by the MPxTransformationMatrix::baseTransformationMatrixId data member.

Since the MPxTransformationMatrix class gives extended functionality to a native Maya class, several methods are given that are needed by Maya for this class to properly function in different settings.

To create a transformation matrix, derive from this class and overload the creator() method and the assignment operator for the derived class. If any additional data items are added to this class, the copyValues() method should also be overloaded. This will ensure that the new values will get properly handed by Maya. The rest of the methods may be overloaded as needed.

Examples:

rockingTransform.cpp, rockingTransform.h, rockingTransformCheck.cpp, and rockingTransformCheck.h.

#include <MPxTransformationMatrix.h>

List of all members.

Public Member Functions

  MPxTransformationMatrix ()
  Class Constructor.
  MPxTransformationMatrix (const MTransformationMatrix &)
  Class constructor.
  MPxTransformationMatrix (const MPxTransformationMatrix &)
  A copy constructor.
  MPxTransformationMatrix (const MMatrix &)
  MMatrix copy constructor.
virtual  ~MPxTransformationMatrix ()
  Class destructor.
virtual void  copyValues (MPxTransformationMatrix *)
  This method should be overridden for any transform that uses more then the default transform values.
virtual MTypeId  typeId () const
  Returns the MTypeId of this transformation matrix.
MPxTransformationMatrix operator= (const MPxTransformationMatrix &src)
  Assignment operator.
MPxTransformationMatrix operator= (const MMatrix &src)
  Assignment operator.
MPxTransformationMatrix operator= (const MTransformationMatrix &src)
  Assignment operator.
bool  operator== (const MPxTransformationMatrix &)
  Equality operator.
bool  operator!= (const MPxTransformationMatrix &)
  Inequality operator.
bool  operator== (const MTransformationMatrix &)
  Equality operator.
bool  operator!= (const MTransformationMatrix &)
  Inequality operator.
bool  operator== (const MMatrix &)
  Equality operator.
bool  operator!= (const MMatrix &)
  Equality operator.
virtual bool  isEquivalent (const MPxTransformationMatrix &, double tolerance=MMatrix_kTol) const
  Determine if the MPxTransformationMatrix is equivalent within a specified tolerance.
virtual bool  isEquivalent (const MTransformationMatrix &, double tolerance=MMatrix_kTol) const
  Determine if the MTransformationMatrix is equivalent within a specified tolerance.
virtual bool  isEquivalent (const MMatrix &, double tolerance=MMatrix_kTol) const
  Determine if the MMatrix is equivalent within a specified tolerance.
virtual MPxTransformationMatrix  reverse () const
  Returns the negated translate, rotate, and scale without taking the pivots into account.
virtual MPxTransformationMatrix transformBy (const MTransformationMatrix &)
  Transforms the transformation matrix by the passed MTransformationMatrix.
virtual MMatrix  asMatrix () const
  Returns the four by four matrix that describes this transformation.
virtual MMatrix  asMatrixInverse () const
  Returns the inverse of the four by four matrix that describes this transformation.
virtual MMatrix  asScaleMatrix () const
  Returns scale matrix.
virtual MMatrix  asScaleMatrixInverse () const
  Returns inverse of the scale matrix.
virtual MMatrix  asRotateMatrix () const
  Returns the rotate section of the transformation matrix.
virtual MMatrix  asRotateMatrixInverse () const
  Returns the inverse of the rotate matrix.
virtual MMatrix  asMatrix (double percent) const
  Returns a matrix that represents the specified percentage of this transformation matrix.
virtual MMatrix  asInterpolationMatrix (const MTransformationMatrix &toM, double percent, bool rot, int direction=0) const
  Returns a matrix that represents the specified percentage of this transformation matrix.
virtual MTransformationMatrix  asTransformationMatrix () const
  Returns the custom transformation matrix as a standard MTransformationMatrix.
virtual MVector  translation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the translation component of the transformation matrix as a MVector in centimeters (the internal Maya linear unit).
virtual MStatus  translateTo (const MVector &vector, MSpace::Space=MSpace::kTransform)
  Sets the translate component of the transformation matrix in centimeters.
virtual MStatus  translateBy (const MVector &vector, MSpace::Space=MSpace::kTransform)
  Add to the translate component by translating relative to the existing transformation.
virtual MQuaternion  rotation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the rotation component of the transformation matrix as a quaternion.
virtual MEulerRotation  eulerRotation (MSpace::Space space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the rotation component of the transformation matrix as a euler rotation.
virtual MStatus  rotateTo (const MQuaternion &q, MSpace::Space=MSpace::kTransform)
  Sets the rotation component of the transformation matrix using a quaternion.
virtual MStatus  rotateBy (const MQuaternion &q, MSpace::Space=MSpace::kTransform)
  Rotates relative to the current rotation value of the transformation matrix.
virtual MStatus  rotateTo (const MEulerRotation &e, MSpace::Space=MSpace::kTransform)
  Sets the rotation component of the transformation matrix using an euler rotation.
virtual MStatus  rotateBy (const MEulerRotation &e, MSpace::Space=MSpace::kTransform)
  Rotates relative to the current rotation value of the transformation matrix.
virtual
MTransformationMatrix::RotationOrder 
rotationOrder (MStatus *ReturnStatus=NULL) const
  Returns the rotation order used by the rotation component of the transformation matrix.
virtual MStatus  setRotationOrder (MTransformationMatrix::RotationOrder, bool preserve=true)
  Sets the rotation order used by the rotation component of the transformation matrix.
virtual MQuaternion  rotateOrientation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the rotate orientation for the transformation matrix as a quaternion.
virtual MStatus  setRotateOrientation (const MQuaternion &q, MSpace::Space=MSpace::kTransform, bool balance=true)
  Sets the rotate orientation for the transformation matrix to the passed euler rotation.
virtual MEulerRotation  eulerRotateOrientation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the rotate orientation for the transformation matrix as an euler rotation.
virtual MStatus  setRotateOrientation (const MEulerRotation &euler, MSpace::Space=MSpace::kTransform, bool balance=true)
  Sets the rotate orientation for the transformation matrix to the passed quaternion.
virtual MVector  scale (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the scale component of the transformation matrix.
virtual MStatus  scaleTo (const MVector &, MSpace::Space=MSpace::kTransform)
  Set the scale component of the transformation matrix.
virtual MStatus  scaleBy (const MVector &, MSpace::Space=MSpace::kTransform)
  Apply a relative scale to the existing scale.
virtual MVector  shear (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the shear component of the transformation matrix.
virtual MStatus  shearTo (const MVector &shear, MSpace::Space=MSpace::kTransform)
  Sets the shear component of the transformation matrix.
virtual MStatus  shearBy (const MVector &shear, MSpace::Space=MSpace::kTransform)
  Apply a new shear to the existing shear component of the transformation matrix.
virtual MPoint  scalePivot (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the pivot used by the scale.
virtual MStatus  setScalePivot (const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)
  Set the pivot used by the scale.
virtual MVector  scalePivotTranslation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the scale pivot translation, which is used to compensate for changes of the scale pivot.
virtual MStatus  setScalePivotTranslation (const MVector &vector, MSpace::Space=MSpace::kTransform)
  Set the scale pivot translation.
virtual MPoint  rotatePivot (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the pivot used by the rotation.
virtual MStatus  setRotatePivot (const MPoint &, MSpace::Space=MSpace::kTransform, bool balance=true)
  Set the pivot used by the rotation.
virtual MVector  rotatePivotTranslation (MSpace::Space=MSpace::kTransform, MStatus *ReturnStatus=NULL) const
  Returns the rotate pivot translation, which is used to compensate for changes of the rotate pivot.
virtual MStatus  setRotatePivotTranslation (const MVector &vector, MSpace::Space=MSpace::kTransform)
  Set the rotate pivot translation.
virtual MStatus  unSquishIt ()
  Remove any shearing and any non-proportional scaling from this transform.
virtual MMatrix  unSquishMatrix () const
  Remove any shearing and any non-proportional scaling.

Static Public Member Functions

static MPxTransformationMatrix creator ()
  A method to use when registering a custom transform that uses a default MPxTransformationMatrix.
static
MEulerRotation::RotationOrder 
convertTransformationRotationOrder (MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)
  Convert from MTransformationMatrix::RotationOrder to MEulerRotation::RotationOrder.
static
MTransformationMatrix::RotationOrder 
convertEulerRotationOrder (MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)
  Convert from MEulerRotation::RotationOrder to MTransformationMatrix::RotationOrder.
static
MEulerRotation::RotationOrder 
convertRotationOrder (MTransformationMatrix::RotationOrder, MStatus *ReturnStatus=NULL)
  This method is obsolete. This method is not available in Python.
static
MTransformationMatrix::RotationOrder 
convertRotationOrder (MEulerRotation::RotationOrder, MStatus *ReturnStatus=NULL)
  This method is obsolete. This method is not available in Python.

Static Public Attributes

static const
MPxTransformationMatrix 
identity
  The identity transformation matrix.
static MTypeId  baseTransformationMatrixId = MTypeId(0x58A00001)
  Type id for the default MPxTransformationMatrix.

Protected Member Functions

virtual MStatus  decomposeMatrix (const MMatrix &)
  This method converts a passed MMatrix into individual transformation matrix components.

Static Protected Member Functions

static const char *  className ()
  Returns the name of this class.

Protected Attributes

MVector  scaleValue
  Scale component of transformation.
MEulerRotation  rotationValue
  Rotation component of transformation.
MVector  translationValue
  Translation component of transformation.
MVector  shearValue
  Shear component of transformation.
MPoint  scalePivotValue
  Position of pivot used for scaling.
MVector  scalePivotTranslationValue
  Translation to compensate for movement of the scale pivot.
MPoint  rotatePivotValue
  Position of pivot used for rotation.
MVector  rotatePivotTranslationValue
  Translation to compensate for movement of the rotate pivot.
MQuaternion  rotateOrientationValue
  Orientation of the local rotation space.

Friends

std::ostream &  operator<< (std::ostream &os, const MPxTransformationMatrix &m)
  This method is not available in Python.

Constructor & Destructor Documentation

Class constructor.

The contents of the passed MTransformationMatrix are used to initialize the new MPxTransformationMatrix.

Parameters:
[in] src matrix to be copied.

A copy constructor.

The contents of the passed MPxTransformationMatrix are used to initialize this MPxTransformationMatrix.

Parameters:
[in] src The transformation matrix to copy.
MPxTransformationMatrix ( const MMatrix src )

MMatrix copy constructor.

The contents of the passed MMatrix are used to initialize the new MPxTransformationMatrix. In order to fill the individual components of the transformation matrix, decomposeMatrix() is called with the passed MMatrix.

Parameters:
[in] src The matrix used for transformation initialization.

Member Function Documentation

void copyValues ( MPxTransformationMatrix xform ) [virtual]

This method should be overridden for any transform that uses more then the default transform values.

The values from the passed class (which should be type checked and downcast to its appropriate value) should be copied to this class.

Without this method being overridden, only the default transform components will get copied.

Parameters:
[in] xform The user defined transformation matrix that should be copied.
MTypeId typeId ( ) const [virtual]

Returns the MTypeId of this transformation matrix.

The MTypeId is a four byte identifier that uniquely identifies this type of transformation matrix.

Returns:
Type id of the transformation matrix.
MPxTransformationMatrix & operator= ( const MPxTransformationMatrix src )

Assignment operator.

Parameters:
[in] src User defined transformation matrix to be copied.
MPxTransformationMatrix & operator= ( const MMatrix src )

Assignment operator.

In order to convert the MMatrix to a MPxTransformationMatrix, decomposeMatrix() will be called.

Parameters:
[in] src The matrix to copy.
MPxTransformationMatrix & operator= ( const MTransformationMatrix src )

Assignment operator.

Parameters:
[in] src Transformation matrix to be copied.
bool operator== ( const MPxTransformationMatrix rhs )

Equality operator.

Parameters:
[in] rhs The user defined transformation matrix to compare.
Returns:
Boolean value: true if the transformation matrices are identical, false otherwise.
bool operator!= ( const MPxTransformationMatrix rhs )

Inequality operator.

This method will compare the resulting 4x4 matrices for inequality.

Parameters:
[in] rhs The user defined transformation matrix to compare.
Returns:
Boolean value: true The transformation matrices are not identical false otherwise.
bool operator== ( const MTransformationMatrix rhs )

Equality operator.

This method will compare the resulting 4x4 matrices for equality.

Parameters:
[in] rhs The user defined transformation matrix to compare.
Returns:
Boolean value: true The transformation matrices are identical, false otherwise.
bool operator!= ( const MTransformationMatrix rhs )

Inequality operator.

This method will compare the resulting 4x4 matrices for inequality.

Parameters:
[in] rhs The MTransformationMatrix to compare.
Returns:
Boolean value: true The matrices are not identical, false otherwise.
bool operator== ( const MMatrix rhs )

Equality operator.

Parameters:
[in] rhs the MMatrix to compare
Returns:
Boolean value: true The matrices are identical, false otherwise.
bool operator!= ( const MMatrix rhs )

Equality operator.

This method will compare the resulting 4x4 matrices for equality.

Parameters:
[in] rhs The MMatrix to compare.
Returns:
Boolean value: true The matrices are not identical, false otherwise.
bool isEquivalent ( const MPxTransformationMatrix other,
double  tolerance = MMatrix_kTol 
) const [virtual]

Determine if the MPxTransformationMatrix is equivalent within a specified tolerance.

The comparison is done with the resulting 4x4 MMatrix and not on a component by component basis.

Parameters:
[in] other The user defined transformation matrix to compare to.
[in] tolerance The tolerance used in the comparison.
Returns:
Boolean value; true The matrices are identical within the specified tolerance, false otherwise.
bool isEquivalent ( const MTransformationMatrix other,
double  tolerance = MMatrix_kTol 
) const [virtual]

Determine if the MTransformationMatrix is equivalent within a specified tolerance.

The comparison is done with the resulting 4x4 MMatrix and not on a component by component basis.

Parameters:
[in] other The transformation matrix to compare to
[in] tolerance The tolerance used in the comparison.
Returns:
Boolean value; true The matrices are identical within the specified tolerance, false otherwise.
bool isEquivalent ( const MMatrix other,
double  tolerance = MMatrix_kTol 
) const [virtual]

Determine if the MMatrix is equivalent within a specified tolerance.

Parameters:
[in] other The matrix to compare to.
[in] tolerance The tolerance used in the comparison.
Returns:
Boolean value; true The matrices are identical within the specified tolerance, false otherwise.
MPxTransformationMatrix reverse ( ) const [virtual]

Returns the negated translate, rotate, and scale without taking the pivots into account.

This method is provided only as a convenience: it is not called internally by Maya.

Note that the value returned by this method is an instance of MPxTransformationMatrix not an instance of your derived class. As such, caution must be exercised when using it with derived classes which provide their own data members as those members will not be preserved in the result.

Returns:
The reversed transformation matrix
MPxTransformationMatrix & transformBy ( const MTransformationMatrix transMat ) [virtual]

Transforms the transformation matrix by the passed MTransformationMatrix.

The individual components are considered with the exception of the pivot translations.

Parameters:
[in] transMat The transformation matrix to transform by.
Returns:
This transformation matrix.
MMatrix asMatrix ( ) const [virtual]

Returns the four by four matrix that describes this transformation.

The default matrix math is defined by:

       -1                     -1
    [Sp]x[S]x[Sh]x[Sp]x[St]x[Rp]x[Ro]x[R]x[Rp]x[Rt]x[T]

Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, [St] is the scale pivot translation, [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, [Rt] is the rotate picot translation, and [T] is the translation.

Returns:
The resulting matrix.
Examples:
rockingTransform.h.
MMatrix asMatrixInverse ( ) const [virtual]

Returns the inverse of the four by four matrix that describes this transformation.

By default this is described as:

         -1                     -1                         -1
    [ [Sp]x[S]x[Sh]x[Sp]x[St]x[Rp]x[Ro]x[R]x[Rp]x[Rt]x[T] ]

Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, [St] is the scale pivot translation, [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, [Rt] is the rotate picot translation, and [T] is the translation.

Returns:
The inverse matrix.
MMatrix asScaleMatrix ( ) const [virtual]

Returns scale matrix.

The scale matrix takes points from object space to the space immediately following scale and shear transformations.

For the default matrix, the scale matrix combines the space pivot [Sp], scale [S], shear [Sh], and scale translate [St] components as follows:

       -1
    [Sp]x[S]x[Sh]x[Sp]x[St]

Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, and [St] is the scale pivot translation.

Returns:
The scale matrix.
MMatrix asScaleMatrixInverse ( ) const [virtual]

Returns inverse of the scale matrix.

The scale matrix takes points from object space to the space immediately following scale and shear transformations.

By default this value is described by:

         -1                    -1
    [ [Sp]x[S]x[Sh]x[Sp]x[St] ]

Where [Sp] is the scale pivot, [S] is the scale matrix, [Sh] is the shear matrix, and [St] is the scale pivot translation.

Returns:
The inverse space matrix.
MMatrix asRotateMatrix ( ) const [virtual]

Returns the rotate section of the transformation matrix.

By default this is described as:

       -1
    [Rp]x[Ro]x[R]x[Rp]

Where [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, and [Rt] is the rotate pivot translation.

Returns:
The rotate matrix.
Examples:
rockingTransform.h.
MMatrix asRotateMatrixInverse ( ) const [virtual]

Returns the inverse of the rotate matrix.

By default this is described as:

         -1                    -1
    [ [Rp]x[Ro]x[R]x[Rp]x[Rt] ]

Where [Rp] is the rotate pivot, [Ro] is the rotate orientation, [R] is the rotate matrix, and [Rt] is the rotate picot translation.

Returns:
The inverse rotate matrix.
MMatrix asMatrix ( double  percent ) const [virtual]

Returns a matrix that represents the specified percentage of this transformation matrix.

This is performed on a per-component basis.

Parameters:
[in] percent
Returns:
The resulting matrix.
MMatrix asInterpolationMatrix ( const MTransformationMatrix toM,
double  percent,
bool  rot,
int  direction = 0 
) const [virtual]

Returns a matrix that represents the specified percentage of this transformation matrix.

The two matrices involved in the interpolation are this transformation matrix and the passed transformation matrix, toMatrix.

This is used by clusters.

Parameters:
[in] toM The matrix to interpolate to.
[in] percent The percentage of the interpolation (between 0 and 1)
[in] rot Should the rotation values be included?
[in] direction The desired direction of the interpolation.
  • 0 Closest path between this matrix and toMatrix.
  • 1 From this matrix to toMatrix.
  • 2 From toMatrix to this matrix.
Returns:
The interpolated matrix.
MTransformationMatrix asTransformationMatrix ( ) const [virtual]

Returns the custom transformation matrix as a standard MTransformationMatrix.

Returns:
The transformation matrix.
MVector translation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the translation component of the transformation matrix as a MVector in centimeters (the internal Maya linear unit).

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The translation vector in centimeters.
Status Codes:
MStatus translateTo ( const MVector t,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Sets the translate component of the transformation matrix in centimeters.

Parameters:
[in] t The new translate value in centimeters.
[in] space The space to use.
Returns:
Return status.
Status Codes:
MStatus translateBy ( const MVector t,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Add to the translate component by translating relative to the existing transformation.

The relative translate should be in centimeters.

Parameters:
[in] t The relative translate value in centimeters.
[in] space The space to use.
Returns:
Return status.
Status Codes:
MQuaternion rotation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the rotation component of the transformation matrix as a quaternion.

If an invalid space is used, MQuaternion::identity will be returned.

Parameters:
[in] space The space in which to get the rotation.
[out] ReturnStatus The status.
Returns:
The quaternion that is the rotation component of the transformation matrix
Status Codes:
MEulerRotation eulerRotation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the rotation component of the transformation matrix as a euler rotation.

If an invalid space is used, MEulerRotation::identity will be returned.

Parameters:
[in] space The space in which to get the rotation.
[out] ReturnStatus Return status.
Returns:
The euler angle that is the rotation component of the transformation matrix.
Status Codes:
Examples:
rockingTransformCheck.cpp.
MStatus rotateTo ( const MQuaternion quat,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Sets the rotation component of the transformation matrix using a quaternion.

Parameters:
[in] quat The quaternion used to set the rotation component of the transformation matrix.
[in] space The space to use.
Returns:
Return status.
Status Codes:
Examples:
rockingTransformCheck.cpp.
MStatus rotateBy ( const MQuaternion quat,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Rotates relative to the current rotation value of the transformation matrix.

By default, the only valid transformation spaces for this method are MSpace::kTransform and MSpace::kPreTransform. All other spaces are treated as being equivalent to MSpace::kTransform.

Parameters:
[in] quat The relative rotation as a quaternion.
[in] space The space in which the rotation is performed.
Returns:
Return status.
Status Codes:
MStatus rotateTo ( const MEulerRotation euler,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Sets the rotation component of the transformation matrix using an euler rotation.

Parameters:
[in] euler The euler rotation used to set the transformation matrix.
[in] space The space used to set the rotation.
Returns:
Return status.
Status Codes:
MStatus rotateBy ( const MEulerRotation euler,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Rotates relative to the current rotation value of the transformation matrix.

By default, the only valid transformation spaces for this method are MSpace::kTransform and MSpace::kPreTransform. All other spaces are treated as being equivalent to MSpace::kTransform.

Parameters:
[in] euler The relative rotation as an euler angle.
[in] space The space in which the rotation is performed.
Returns:
Return status.
Status Codes:
MTransformationMatrix::RotationOrder rotationOrder ( MStatus ReturnStatus = NULL ) const [virtual]

Returns the rotation order used by the rotation component of the transformation matrix.

Parameters:
[out] ReturnStatus Return status.
Returns:
The rotation order use by the rotation component of the transformation matrix.
Status Codes:
MStatus setRotationOrder ( MTransformationMatrix::RotationOrder  rotOrder,
bool  preserve = true 
) [virtual]

Sets the rotation order used by the rotation component of the transformation matrix.

Parameters:
[in] rotOrder The rotation order to use
[in] preserve If true then the values will change to preserve the rotation.
Returns:
The return status
Status Codes:
MQuaternion rotateOrientation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the rotate orientation for the transformation matrix as a quaternion.

The rotate orientation orients the local rotation space.

Parameters:
[in] space The space to use.
[out] ReturnStatus The return status.
Returns:
The rotate orientation.
Status Codes:
MStatus setRotateOrientation ( const MQuaternion q,
MSpace::Space  space = MSpace::kTransform,
bool  balance = true 
) [virtual]

Sets the rotate orientation for the transformation matrix to the passed euler rotation.

The rotate orientation is the rotation that orients the local rotation space.

Parameters:
[in] q The rotate orientation.
[in] space The space to use.
[in] balance If true, the overall rotation will be preserved by altering the rotation to compensate for the change in rotate orientation.
Returns:
Return status.
Status Codes:
MEulerRotation eulerRotateOrientation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the rotate orientation for the transformation matrix as an euler rotation.

The rotate orientation orients the local rotation space.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The rotate orientation as an euler angle.
Status Codes:
MStatus setRotateOrientation ( const MEulerRotation euler,
MSpace::Space  space = MSpace::kTransform,
bool  balance = true 
) [virtual]

Sets the rotate orientation for the transformation matrix to the passed quaternion.

The rotate orientation is the rotation that orients the local rotation space.

Parameters:
[in] euler The rotate orientation.
[in] space The space to use.
[in] balance If true, the overall rotation will be preserved by altering the rotation to compensate for the change in rotate orientation.
Returns:
Return status.
Status Codes:
MVector scale ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the scale component of the transformation matrix.

If the space is invalid a MVector with all of its components being 1.0 is returned.

Only the scale is returned, without the scale pivot, scale pivot translate, or shear values applied.

Parameters:
[in] space transform space in which to get the scale
[out] ReturnStatus return status
Returns:
Vector holding the x, y, and z scale components
Status Codes:
MStatus scaleTo ( const MVector newScale,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Set the scale component of the transformation matrix.

If an invalid space is passed, the scale will not be changed.

Parameters:
[in] newScale A vector holding the scale components.
[in] space The space in which to perform the scale.
Returns:
Return status
Status Codes:
MStatus scaleBy ( const MVector scaleFactor,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Apply a relative scale to the existing scale.

Parameters:
[in] scaleFactor A MVector holding the scale components.
[in] space The space in which to perform the scale.
Returns:
Return status.
Status Codes:
MVector shear ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the shear component of the transformation matrix.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
A MVector holding the xy, xz, yz values of shear.
Status Codes:
MStatus shearTo ( const MVector newShear,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Sets the shear component of the transformation matrix.

Parameters:
[in] newShear The new shear value.
[in] space The space to use for setting the shear.
Returns:
Return status.
Status Codes:
MStatus shearBy ( const MVector shearOffset,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Apply a new shear to the existing shear component of the transformation matrix.

The shear values are added by multiplying the individual shear components with the offset values.

Parameters:
[in] shearOffset The relative shear value.
[in] space The space to use.
Returns:
Return status.
Status Codes:
MPoint scalePivot ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the pivot used by the scale.

The value is in centimeters.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The scale pivot point.
Status Codes:
MStatus setScalePivot ( const MPoint scalePivot,
MSpace::Space  space = MSpace::kTransform,
bool  balance = true 
) [virtual]

Set the pivot used by the scale.

If balance if true, then the overall transformation matrix will not change and a compensating translation will be added to the scale pivot transformation to achieve this.

If an invalid space is used, the scale pivot will not change.

Parameters:
[in] scalePivot The new scale pivot value.
[in] space The space to use.
[in] balance Set true is the overall transform should remain unchanged after setting the new scale pivot value.
Returns:
Return status.
Status Codes:
MVector scalePivotTranslation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the scale pivot translation, which is used to compensate for changes of the scale pivot.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The scale pivot translation.
Status Codes:
MStatus setScalePivotTranslation ( const MVector v,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Set the scale pivot translation.

When the scale pivot is changed, there is an option to automatically compensate for the change so that the overall transformation is not altered. The compensating factor is the scale pivot translation.

This method will manually change the scale pivot translation.

Parameters:
[in] v The new scale pivot translation.
[in] space The space to use.
Returns:
Return status.
Status Codes:
MPoint rotatePivot ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the pivot used by the rotation.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The rotation pivot point.
Status Codes:
MStatus setRotatePivot ( const MPoint rotatePivot,
MSpace::Space  space = MSpace::kTransform,
bool  balance = true 
) [virtual]

Set the pivot used by the rotation.

If balance if true, then the overall transformation will not change and a compensating translation will be added to the rotation transformation to achieve this.

For the default case, the balance calculation is as follows:

    Let [Rp] be the previous rotate pivot and [Rt] be the previous
    rotate pivot translation. The new rotate pivot will be marked as
    [Rp'] and the new rotate pivot translation as [Rt']

    If balance is true the entire rotate section of the transform
    must be the same before and after the rotate pivot is changed:

       -1                         -1
    [Rp]x[Ro]x[R]x[Rp]x[Rt] = [Rp']x[Ro]x[R]x[Rp']x[Rt']

    solving for [Rt'] produces:
                 -1               -1     -1
    [Rt'] = [[Rp']x[Ro]x[R]x[Rp']]  x  [Rp]x[Ro]x[R]x[Rp]x[Rt]
Parameters:
[in] rotatePivot The new rotate pivot.
[in] space The space to use.
[in] balance Set true is the overall transform should remain unchanged after setting the new rotate pivot value.
Returns:
Return status.
Status Codes:
MVector rotatePivotTranslation ( MSpace::Space  space = MSpace::kTransform,
MStatus ReturnStatus = NULL 
) const [virtual]

Returns the rotate pivot translation, which is used to compensate for changes of the rotate pivot.

Parameters:
[in] space The space to use.
[out] ReturnStatus Return status.
Returns:
The rotate pivot translation.
Status Codes:
MStatus setRotatePivotTranslation ( const MVector v,
MSpace::Space  space = MSpace::kTransform 
) [virtual]

Set the rotate pivot translation.

When the scale pivot is changed, there is an option to automatically compensate for the change so that the overall transformation is not altered. The compensating factor is the rotate pivot translation.

See the documentation for setRotatePivot for an explanation of the compensating calculation.

Parameters:
[in] v The new rotate pivot translation.
[in] space The space to use.
Returns:
Return status.
Status Codes:
MStatus unSquishIt ( ) [virtual]

Remove any shearing and any non-proportional scaling from this transform.

If the scaling is non-proportional, then the maximum scale of the three scale axes will be used on all of the scale axes.

If new scaling or shearing types are added to a derived class, this method should be overloaded.

Returns:
Return status.
Status Codes:
MMatrix unSquishMatrix ( ) const [virtual]

Remove any shearing and any non-proportional scaling.

If the scaling is non-proportional, then the maximum scale of the three scale axes will be used on all of the scale axes. The method creates a new 4x4 MMatrix and leaves this transformation matrix unchanged.

If new scaling or shearing types are added to a derived class, this method should be overloaded.

Returns:
The unsquished 4x4 matrix.
Status Codes:
MPxTransformationMatrix * creator ( ) [static]

A method to use when registering a custom transform that uses a default MPxTransformationMatrix.

The caller is responsible for deleting the memory created by this method.

Returns:
The new MPxTransformationMatrix
Examples:
rockingTransform.h.
MEulerRotation::RotationOrder convertTransformationRotationOrder ( MTransformationMatrix::RotationOrder  xformOrder,
MStatus ReturnStatus = NULL 
) [static]

Convert from MTransformationMatrix::RotationOrder to MEulerRotation::RotationOrder.

If MTransformationMatrix::kLast or MTransformationMatrix::kInvalid is passed in, MEulerRotation::kXYZ will be returned along with a kInvalidParameter return status.

Parameters:
[in] xformOrder The MTransformationMatrix::RotationOrder
[out] ReturnStatus return status
Returns:
The corresponding MEulerRotation::RotationOrder.
Status Codes:
MTransformationMatrix::RotationOrder convertEulerRotationOrder ( MEulerRotation::RotationOrder  eulerOrder,
MStatus ReturnStatus = NULL 
) [static]

Convert from MEulerRotation::RotationOrder to MTransformationMatrix::RotationOrder.

Parameters:
[in] eulerOrder The MEulerRotation::RotationOrder
[out] ReturnStatus return status
Returns:
The corresponding MTransformationMatrix::RotationOrder.
Status Codes:
MEulerRotation::RotationOrder convertRotationOrder ( MTransformationMatrix::RotationOrder  xformOrder,
MStatus ReturnStatus = NULL 
) [static]

This method is obsolete. This method is not available in Python.

Deprecated:
Use the MPxTransformationMatrix::convertTransformationRotationOrder() method instead.
Parameters:
[in] xformOrder
[out] ReturnStatus
MTransformationMatrix::RotationOrder convertRotationOrder ( MEulerRotation::RotationOrder  eulerOrder,
MStatus ReturnStatus = NULL 
) [static]

This method is obsolete. This method is not available in Python.

Deprecated:
Use the MPxTransformationMatrix::convertEulerRotationOrder() method instead.
Parameters:
[in] eulerOrder
[out] ReturnStatus
MStatus decomposeMatrix ( const MMatrix m ) [protected, virtual]

This method converts a passed MMatrix into individual transformation matrix components.

The default algorithm will solve under the assumption that the pivots and pivot translates are all zero.

It is possible that multiple transformation matrices may produce identical 4x4 matrices. This means that taking a generic transformation matrix and converting it to a MMatrix and back to a transformation matrix may have different components, but the net transformation will still be the same.

Parameters:
[in] m The matrix to break up into components.
Returns:
Return status.
Status Codes:
const char * className ( ) [static, protected]

Returns the name of this class.

Returns:
The name of this class.

Friends And Related Function Documentation

std::ostream& operator<< ( std::ostream &  os,
const MPxTransformationMatrix m 
) [friend]

This method is not available in Python.

A method to easily dump the contents of a transformation matrix.

Parameters:
[in] os The ostream to use.
[in] m The transformation matrix to print.
Returns:
Ostream

MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix
MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix MPxTransformationMatrix