Base class for user defined imagePlane nodes.
MPxImagePlane provides you with the ability to write your own image plane classes. This allows you to support non-standard image data in an image plane or change the standard behaviour of the image plane.
Note, once you have created a custom image plane and created the node in a scene. You must attach the image plane to a camera using the 'imagePlane' attribute on the 'cameraShape'.
#include <MPxImagePlane.h>
Public Member Functions |
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MPxImagePlane () | |
Class constructor. |
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virtual | ~MPxImagePlane () |
Class destructor. |
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virtual MPxNode::Type | type () const |
Returns the type of node that this is.
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virtual MStatus | loadImageMap (const MString &fileName, int frame, MImage &image) |
Override this method to load the file of
name fileName into the image MImage.
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bool | getExactImageFile (const MString &refFileName, MString &actualName) |
API users can call this method to resolve a
file name. |
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MString | exactImageFile (const MString &refFileName) |
API users can call this method to resolve a
file name. |
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void | refreshImage () |
Forces the image plane to be
refreshed. |
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void | setImageDirty () |
Forces the image plane to be reloaded on the
next refresh. |
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Static Public Member Functions |
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static const char * | className () |
Returns the name of this class. |
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Static Public Attributes |
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static MObject | imageType |
controls the source of the image on the
Image plane. |
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static MObject | imageName |
The file name of the image to be used in the
image plane. |
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static MObject | useFrameExtension |
When this is on, the system will substitute
the frame number in the Image Name with the number from the Frame
Extension attribute (see below). |
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static MObject | frameExtension |
The frame extension in Image Name is
replaced by the number here. |
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static MObject | coverage |
Controls the amount of the image that will
be used in the image plane. |
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static MObject | coverageX |
The width in pixels of the area on the
source image to be used. |
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static MObject | coverageY |
The height in pixels of the area on the
source image to be used. |
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static MObject | coverageOrigin |
Controls the lower-left-corner of the area
of the input image that will be used on the image plane. |
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static MObject | coverageOriginX |
The pixel position of the left edge of the
area of the source image to be used. |
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static MObject | coverageOriginY |
The pixel position of the bottom edge of the
area of the source image to be used. |
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static MObject | sourceTexture |
If the Type attribute is set to Texture,
then this attribute is connected to the texture node used by the
image plane. |
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static MObject | fit |
Controls how the image file will be fit into
the image plane. |
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static MObject | displayMode |
Controls how the image plane will be
displayed both in the 3d view, and when rendered. |
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static MObject | displayOnlyIfCurrent |
If enabled, you will only see the image
plane when you are looking through the camera that the plane is
attached to. |
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static MObject | colorGain |
A multiplier applied to the colors in the
image plane. |
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static MObject | colorGainR |
The red component of Color Gain. |
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static MObject | colorGainG |
The green component of Color Gain. |
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static MObject | colorGainB |
The blue component of Color Gain. |
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static MObject | colorOffset |
An additive value applied to the colors in
the image plane. |
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static MObject | colorOffsetR |
The red component of Color Offset. |
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static MObject | colorOffsetG |
The green component of Color Offset. |
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static MObject | colorOffsetB |
The blue component of Color Offset. |
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static MObject | alphaGain |
A multiplier that is applied to the alpha
value. |
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static MObject | shadingSamplesOverride |
The flag to control if this surface should
override global shading sample settings. |
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static MObject | shadingSamples |
Specifies the minimum number of shading
samples should be taken for this surface during rendering. |
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static MObject | maxShadingSamples |
Specifies the max number of shading samples
can be taken for this surface during rendering. |
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static MObject | lockedToCamera |
If enabled, the image plane is locked to the
camera's position. |
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static MObject | depth |
Controls the distance of the plane from the
camera. |
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static MObject | squeezeCorrection |
Applies a horizontal scaling to an
image. |
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static MObject | size |
Controls the width and height of the image
plane. |
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static MObject | sizeX |
Image plane width. |
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static MObject | sizeY |
Image plane height. |
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static MObject | offset |
Controls how much the center of the image
plane is offset from the centre of the viewing frustum of the
camera. |
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static MObject | offsetX |
Horizontal component of Offset. |
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static MObject | offsetY |
Vertical component of Offset. |
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static MObject | center |
Controls the world-space position of the
center of the image plane. |
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static MObject | centerX |
X component of Center. |
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static MObject | centerY |
Y component of Center. |
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static MObject | centerZ |
Z component of Center. |
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static MObject | width |
Controls the width of the image plane in
world space. |
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static MObject | height |
Controls the height of the image plane in
world space. |
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static MObject | visibleInReflections |
When ray tracing, controls whether the image
plane will sppear in reflected surfaces. |
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static MObject | visibleInRefractions |
When ray tracing, controls whether the image
plane will appear when seen through a transparent, refractive
surface. |
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static MObject | rotate |
Rotation of the image plane around the view
vector. |
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static MObject | alreadyPremult |
Indicates if the image plane has already
been pre-multiplied by its alpha. |
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static MObject | useDepthMap |
Indicates that the image plane has depth
information. |
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static MObject | composite |
Indicates whether or not the image plane's
color should be composited into the final image. |
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static MObject | depthOversample |
Indicates if the depth information is at a
higher resolution than the image resolution. |
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static MObject | separateDepth |
Users can specify a depth buffer that is
larger than the image buffer using the 'depthFile' attribute.
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static MObject | depthFile |
Separate file that contains depth
information. |
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static MObject | depthBias |
Depth offset value -- centered at the center
of the view frustum. |
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static MObject | depthScale |
Scale the depth -- centered at the center of
the view frustum. |
MPxNode::Type type | ( | ) | const [virtual] |
Returns the type of node that this is.
This is used to differentiate user defined nodes that are derived off different MPx base classes.
It is not necessary to override this method.
Reimplemented from MPxNode.
Override this method to load the file of name fileName into the image MImage.
[in] | fileName | The name of the file to be loaded. |
[in] | frame | The frame number to be displayed. |
[in] | image | The image representing the image plane data. |
API users can call this method to resolve a file name.
Sometimes the file path specified by the user node are relative or contain environment variables that require expansion. Also getExactImageFile() will try to find the image file sequence if use sequence is on. API users do not have to call this method, and it is only provided for convienence purposes. The full path name will be returned in actualName.
Python Notes
This method is not supported in Python, see exactImageFile() instead
[in] | refFileName | The file name to be expanded |
[in] | actualName | The exact file name. |
API users can call this method to resolve a file name.
Sometimes the file path specified by the user node are relative or contain environment variables that require expansion. Also getExactImageFile() will try to find the image file sequence if use sequence is on. API users do not have to call this method, and it is only provided for convienence purposes. The full path name will be returned in actualName.
[in] | refFileName | The file name to be expanded |
const char * className | ( | ) | [static] |
The file name of the image to be used in the image plane.
Only used if Type is set to Image File.
MObject useFrameExtension
[static] |
When this is on, the system will substitute the frame number in the Image Name with the number from the Frame Extension attribute (see below).
MObject coverageOrigin
[static] |
Controls the lower-left-corner of the area of the input image that will be used on the image plane.
MObject sourceTexture
[static] |
If the Type attribute is set to Texture, then this attribute is connected to the texture node used by the image plane.
MObject displayMode
[static] |
Controls how the image plane will be displayed both in the 3d view, and when rendered.
MObject displayOnlyIfCurrent
[static] |
If enabled, you will only see the image plane when you are looking through the camera that the plane is attached to.
Controls how much the center of the image plane is offset from the centre of the viewing frustum of the camera.
Controls the world-space position of the center of the image plane.
MObject visibleInReflections
[static] |
When ray tracing, controls whether the image plane will sppear in reflected surfaces.
MObject visibleInRefractions
[static] |
When ray tracing, controls whether the image plane will appear when seen through a transparent, refractive surface.
MObject alreadyPremult
[static] |
Indicates if the image plane has already been pre-multiplied by its alpha.
Indicates whether or not the image plane's color should be composited into the final image.
MObject depthOversample
[static] |
Indicates if the depth information is at a higher resolution than the image resolution.
MObject separateDepth
[static] |
Users can specify a depth buffer that is larger than the image buffer using the 'depthFile' attribute.