This reference page is linked to from the following overview topics: Components.
Base class for user defined geometry iterators.
This is the base class for user defined geometry iterators. Geometry iterator allow iterating over components in geometry in a geometry independent manner. This base class defines the interface to be used by maya when a generic component iteration is required.
This class is used in conjunction with MPxSurfaceShape to provide an iterator for components in a user defined shape. Also this method can is used by MPxGeometryData to provide an iterator over geometry that is passed through DG connections.
The main methods to override in this class are point and setPoint. The reset, isDone, and next methods have a default implementation and should only be overridden if the component being iterator on is not a single indexed component type.
The iterator works in two modes, over components or over all elements in some geometry. If the components passed into the constructors are null or empty then the iteration is meant to be over the entire object.
#include <MPxGeometryIterator.h>
Public Member Functions |
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MPxGeometryIterator (void *userGeometry, MObjectArray &components) | |
Class constructor. |
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MPxGeometryIterator (void *userGeometry, MObject &components) | |
Class constructor. |
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virtual | ~MPxGeometryIterator () |
Class destructor. |
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virtual bool | isDone () const |
Indicates if all the items have been
traversed yet. |
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virtual void | next () |
Advances to the next component. |
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virtual void | reset () |
Resets the iterator to the start of the
components so that another pass over them may be made. |
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virtual void | component (MObject &component) |
Returns a component for the current item in
the iteration. |
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virtual bool | hasPoints () const |
Indicates whether the underlying geometry
has point data. |
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virtual int | iteratorCount () const |
Returns an estimate of how many items will
be iterated over. |
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virtual MPoint | point () const |
Returns the current component's positional
data. |
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virtual void | setPoint (const MPoint &) const |
Sets the current component's positional
data. |
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virtual int | setPointGetNext (MPoint &) |
Sets the current component's positional
data, gets the next point. |
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virtual int | index () const |
Returns a unique index for the current item
in the iteration. |
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virtual bool | hasNormals () const |
Indicates whether the underlying geometry
has normals. |
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virtual int | indexUnsimplified () const |
Returns a unique index for the current item
in the iteration Rather than being the iterator index this is the
index for the actual item when simplification is skipping items.
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int | currentPoint () const |
Returns the index that is being iterated on.
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void | setCurrentPoint (int) |
Set the current index of the iteration.
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int | maxPoints () const |
Returns the largest index that will be
iterated over. |
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void | setMaxPoints (int) |
Sets the largest index that will be iterated
over. |
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void | setObject (MPxSurfaceShape &) |
Optional method to set a shape object to
iterate over to allow tweaking of the shape's history (input
geometry). |
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void * | geometry () const |
Returns a pointer to the geometry that this
iterator is iterating over. |
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Static Public Member Functions |
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static const char * | className () |
Returns the name of this class. |
MPxGeometryIterator | ( | void * | userGeometry, |
MObjectArray & | components | ||
) |
Class constructor.
The components can be NULL if the iteration is to be over all elements in the geometry.
[in] | userGeometry | the geometry that will be iterated over |
[in] | components | the (optional) list of components to iterate over |
MPxGeometryIterator | ( | void * | userGeometry, |
MObject & | components | ||
) |
Class constructor.
The components can be NULL if the iteration is to be over all elements in the geometry.
[in] | userGeometry | the geometry that will be iterated over |
[in] | components | the (optional) components to iterate over |
bool isDone | ( | ) | const [virtual] |
Indicates if all the items have been traversed yet.
void component | ( | MObject & | component | ) | [virtual] |
Returns a component for the current item in the iteration.
[out] | component | storage for the returned component |
bool hasPoints | ( | ) | const [virtual] |
Indicates whether the underlying geometry has point data.
int iteratorCount | ( | ) | const [virtual] |
Returns an estimate of how many items will be iterated over.
MPoint point | ( | ) | const [virtual] |
Returns the current component's positional data.
void setPoint | ( | const MPoint & | point | ) | const [virtual] |
Sets the current component's positional data.
[in] | point | the new positional value to set |
int setPointGetNext | ( | MPoint & | point | ) | [virtual] |
Sets the current component's positional data, gets the next point.
[in] | point | the positional value to set |
int index | ( | ) | const [virtual] |
Returns a unique index for the current item in the iteration.
If the iteration is over the whole geometry then this index is the same as current point. If the iteration is over some elements of the geometry specified by a component then this index is the index in your geometry.
bool hasNormals | ( | ) | const [virtual] |
Indicates whether the underlying geometry has normals.
int indexUnsimplified | ( | ) | const [virtual] |
Returns a unique index for the current item in the iteration Rather than being the iterator index this is the index for the actual item when simplification is skipping items.
This index will be equal to index() if no simplification, otherwise it will be larger.
int currentPoint | ( | ) | const |
Returns the index that is being iterated on.
This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
void setCurrentPoint | ( | int | index | ) |
Set the current index of the iteration.
This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
[in] | index | the current point in the iteration |
int maxPoints | ( | ) | const |
Returns the largest index that will be iterated over.
This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
void setMaxPoints | ( | int | index | ) |
Sets the largest index that will be iterated over.
This value is used when iterating over all elements of your geometry, i.e. when there are no components specified.
[in] | index | the maximum index value |
void setObject | ( | MPxSurfaceShape & | shape | ) |
Optional method to set a shape object to iterate over to allow tweaking of the shape's history (input geometry).
[in] | shape | a user defined shape object |
const char * className | ( | ) | [static] |