pymel.core.context.polyCreateFacetCtx

polyCreateFacetCtx(*args, **kwargs)

Create a new context to create polygonal objects In query mode, return type is based on queried flag.

Flags:
Long name (short name) Argument Types Properties
append (ap) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
Allows to switch to polyAppendFacetCtx tool
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
maximumNumberOfPoints (mp) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 

Allows the ability to set a upper bound on the number of points in interactively place before polygon is created. A value less than 2 will mean that there is no upper bound.Flag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

planarConstraint (pc) bool ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
allows/avoid new facet to be non-planar.If on, all new points will be projected onto current facet plane.
subdivision (s) int ../../../_images/create.gif ../../../_images/query.gif ../../../_images/edit.gif
 
number of sub-edges created for each new edge. Default is 1.
texture (tx) int  
   

Derived from mel command maya.cmds.polyCreateFacetCtx

Example:

import pymel.core as pm

# Create a new poly facet create context, set it to add four vertices per new edge, then switch to it
pm.polyCreateFacetCtx('polyCreateFacetCtx1', s=4)
pm.setToolTo('polyCreateFacetCtx1')

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