ジャンプ先: 概要. 戻り値. 関連. フラグ. MEL 例.
polyExtrudeFacet [-attraction float] [-caching boolean] [-constructionHistory boolean] [-divisions int] [-gravity linear linear linear] [-gravityX linear] [-gravityY linear] [-gravityZ linear] [-inputCurve name] [-keepFacesTogether boolean] [-localDirection linear linear linear] [-localDirectionX linear] [-localDirectionY linear] [-localDirectionZ linear] [-localRotate angle angle angle] [-localRotateX angle] [-localRotateY angle] [-localRotateZ angle] [-localScale float float float] [-localScaleX float] [-localScaleY float] [-localScaleZ float] [-localTranslate linear linear linear] [-localTranslateX linear] [-localTranslateY linear] [-localTranslateZ linear] [-magnX linear] [-magnY linear] [-magnet linear linear linear] [-name string] [-nodeState int] [-offset float] [-pivot linear linear linear] [-pivotX linear] [-pivotY linear] [-pivotZ linear] [-random float] [-rotate angle angle angle] [-rotateX angle] [-rotateY angle] [-rotateZ angle] [-scale float float float] [-scaleX float] [-scaleY float] [-scaleZ float] [-smoothingAngle angle] [-translate linear linear linear] [-translateX linear] [-translateY linear] [-translateZ linear] [-weight float] [-worldSpace boolean]
polyExtrudeFacet は、取り消し可能、照会可能、および編集可能です。
フェースを押し出します。フェースは、個別またはまとめて押し出すことができ、ワールド空間またはオブジェクト空間で操作できます。string | ノード名 |
照会モードでは、戻り値のタイプは照会されたフラグに基づきます。
ロング ネーム(ショート ネーム) | 引数タイプ | プロパティ | ||
---|---|---|---|---|
-keepFacesTogether(-kft)
|
boolean
|
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|
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-worldSpace(-ws)
|
boolean
|
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-random(-ran)
|
float
|
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|
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-inputCurve(-inc)
|
name
|
|||
|
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-divisions(-d)
|
int
|
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|
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-smoothingAngle(-sma)
|
angle
|
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|
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-translate(-t)
|
linear linear linear
|
|||
|
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-translateX(-tx)
|
linear
|
|||
|
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-translateY(-ty)
|
linear
|
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|
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-translateZ(-tz)
|
linear
|
|||
|
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-rotate(-ro)
|
angle angle angle
|
|||
|
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-rotateX(-rx)
|
angle
|
|||
|
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-rotateY(-ry)
|
angle
|
|||
|
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-rotateZ(-rz)
|
angle
|
|||
|
||||
-scale(-s)
|
float float float
|
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|
||||
-scaleX(-sx)
|
float
|
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|
||||
-scaleY(-sy)
|
float
|
|||
|
||||
-scaleZ(-sz)
|
float
|
|||
|
||||
-pivot(-pvt)
|
linear linear linear
|
|||
|
||||
-pivotX(-pvx)
|
linear
|
|||
|
||||
-pivotY(-pvy)
|
linear
|
|||
|
||||
-pivotZ(-pvz)
|
linear
|
|||
|
||||
-offset(-off)
|
float
|
|||
|
||||
-localTranslate(-lt)
|
linear linear linear
|
|||
|
||||
-localTranslateX(-ltx)
|
linear
|
|||
|
||||
-localTranslateY(-lty)
|
linear
|
|||
|
||||
-localTranslateZ(-ltz)
|
linear
|
|||
|
||||
-localRotate(-lr)
|
angle angle angle
|
|||
|
||||
-localRotateX(-lrx)
|
angle
|
|||
|
||||
-localRotateY(-lry)
|
angle
|
|||
|
||||
-localRotateZ(-lrz)
|
angle
|
|||
|
||||
-localDirection(-ld)
|
linear linear linear
|
|||
|
||||
-localDirectionX(-ldx)
|
linear
|
|||
|
||||
-localDirectionY(-ldy)
|
linear
|
|||
|
||||
-localDirectionZ(-ldz)
|
linear
|
|||
|
||||
-localScale(-ls)
|
float float float
|
|||
|
||||
-localScaleX(-lsx)
|
float
|
|||
|
||||
-localScaleY(-lsy)
|
float
|
|||
|
||||
-localScaleZ(-lsz)
|
float
|
|||
|
||||
-weight(-w)
|
float
|
|||
|
||||
-gravity(-g)
|
linear linear linear
|
|||
|
||||
-gravityX(-gx)
|
linear
|
|||
|
||||
-gravityY(-gy)
|
linear
|
|||
|
||||
-gravityZ(-gz)
|
linear
|
|||
|
||||
-attraction(-att)
|
float
|
|||
|
||||
-magnet(-m)
|
linear linear linear
|
|||
|
||||
-magnX(-mx)
|
linear
|
|||
|
||||
-magnY(-my)
|
linear
|
|||
|
||||
共通のフラグ | ||||
-name(-n)
|
string
|
|||
|
||||
-constructionHistory(-ch)
|
boolean
|
|||
|
||||
-caching(-cch)
|
boolean
|
|||
|
||||
-nodeState(-nds)
|
int
|
|||
|
フラグはコマンドの作成モードで表示できます | フラグはコマンドの編集モードで表示できます |
フラグはコマンドの照会モードで表示できます | コマンド内でフラグを複数回使用できます。 |
// Separate polyPlane -n plg -w 10 -h 10; polyExtrudeFacet -kft false -ltz 2 -ls .5 .5 0 plg.f[71:72] plg.f[81:82]; // Facets are extruded then scaled separately // Together polyExtrudeFacet -kft true -ltz 2 -ls .5 .5 0 plg.f[17:18] plg.f[27:28]; // Facets are extruded then scaled together