Map a texture to your object to determine the appearance of its surface, or use a texture as a background or reflection map. You can choose between a procedural texture or a file texture.
File textures are bitmaps scanned from photographs, taken with a digital camera, or painted in a 2D or 3D paint package that you bring into Maya to use as a bitmap. File textures filter better than most procedural textures and can result in better image quality.
For more information see Baking illumination and color.
mental ray for Maya supports High-Dynamic Range (HDR) images as file textures.
For more information about HDR images, see High Dynamic Range Imaging (HDRI).
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