Creating a wrap deformer includes creating the objects you want to use as wrap influence objects, setting creation options, and then creating the wrap deformer.
Avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create a deformer. Changing the number of points can lead to unexpected deformation effects. Try to be sure you are happy with the deformable object’s topology before you begin using deformers. You might want to save a copy of the object in case you want to do further modeling later. You should also avoid changing the number of a wrap influence object’s points (CVs or vertices) after you create a wrap deformer.
Before you create a wrap deformer, create the objects you want to use as wrap influence objects.
To create objects to use as wrap influence objects
Note that the shape and distribution of CVs or vertices can affect the wrap deformation effect. Typically, you would want to have fewer points (CVs, for example) in the influence object(s) than in the objects you want to deform.
Maya creates a wrap deformer node for each object you want to deform. Maya also creates wrap base objects for each wrap influence object. The Outliner lists the wrap base objects, which are hidden by default. Note that if you are using more than one influence object and have therefore grouped them together, the base objects are placed in the same group as the influence objects.
The creation time can vary, depending on the number and resolution of the deformable objects and wrap influence objects.
To create wrap deformation effects
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License