File formats


Maya can save rendered image files in several standard image file formats.

By default, Maya saves rendered image files in the Maya Image File Format (Maya IFF). The Maya IFF is the most efficient format, in which no data loss occurs. All other file formats are translated from the Maya IFF format.

For information about the File format syntax, see Subfolders and names of rendered images.

For a list of image formats in which Maya can save rendered image files, see Supported image formats (rendering).

To set the file format, see Set the rendered image file format.

For a list of supported file formats, see Supported file formats.

Bitmap vs. vector

Maya can render and save an image in either bitmap or vector format. A bitmap image uses pixels (colored squares) arranged in a grid to describe the image. When you zoom into a bitmap image, you can see the jagged edges of individual pixels. Common bitmap formats include TIFF, GIF and BMP.

A vector image uses vectors (lines and curves) to describe the image. When you zoom into a vector image, lines and curves remain smooth. Common vector formats include SWF (Adobe Flash), AI (Adobe Illustrator) and SVG (Scalable Vector Graphics).

  • If Image Format is SWF or SVG, an animation renders as a single file. Otherwise, an animation renders as a series of sequential files.
  • EPS files (generated by any application) do not import correctly into non-Adobe products (such as the Flash authoring application). EPS files import correctly into Adobe products. (SWF and AI files import correctly into the Flash authoring application.)

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