There are only two differences between expression and MEL syntax: direct access of object attributes, and the use of the time and frame variables.
In an expression, you can directly access object attributes where as in MEL you must use the getAttr, setAttr, getParticleAttr, or setParticleAttr commands.
The following are some examples of expression syntax that directly accesses object attributes.
persp.translateX = 23.2; float $perspRotX = persp.rotateX;
To do something like the above in MEL you would have to use the setAttr and getAttr commands as the following examples illustrate.
setAttr("persp.translateY", 23.2); float $perspRotY = getAttr("persp.rotateY");
Execute the following command in the Script Editor to create a couple particles:
particle -position 1 2 3 -position 2 1 3 -name dust;
now you can use the following expression syntax for the particle shape:
vector $pos = position; acceleration = <<2, 1, 0>>;
To do something like the above in MEL you would have to use the setParticleAttr and getParticleAttr commands as the following examples illustrate.
select dustShape.pt[0]; float $temp[] = getParticleAttr("-attribute", "position", "dustShape.pt[0]"); vector $position = <<$temp[0], $temp[1], $temp[2]>>; setParticleAttr("-attribute", "velocity", "-vectorValue", -3, 0, 0, "dustShape.pt[0]");
The above MEL commands are only for the first particle in the particleShape.
In an expression, you can use the time and frame predefined variables. For example:
persp.translateY = frame; persp.rotateY = time;
You can’t use time and frame in MEL. To access time and frame information in MEL, you have to do something like the following:
float $frame = `currentTime -q`; string $timeFormat = `currentUnit -query -time`; currentUnit -time sec; float $time = `currentTime -q`; currentUnit -time $timeFormat;
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