To create scattering
- Open the for the shader you want to apply scattering to.
Note
- Scattering is only available on the , , , , and shading materials.
- Scattering can only be rendered with the mental ray for Maya renderer.
- In the , in the mental ray section, turn on scattering by setting a non-zero .
- Adjust other scatter attributes as necessary. See Shared surface material sections for descriptions of the attributes.
- Render with the mental ray for Maya renderer.
Tip
Scattering may be improved by adjusting the in the for the LightShape node. Try a value of 2. For more information, see Shadow attributes.
Limitations
- Currently, scattering is not supported for instances or shading groups.
- Scattering is not supported across non-continuous surfaces, like adjacent NURBS surfaces. Each surface can have scattering,
but they are considered distinct.
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