You can create soft bodies from:
-
- and , including curves for IK splines and wires
- lattices
You cannot make soft bodies from:
- IK skeletons
- anything in the underworld of a shape, such as a curve-on-surface
- trimmed , unless you convert them to polygons first
Tip
The more CVs or vertices the original geometry has, the more deformations that occur when you apply dynamics to the resulting
soft body. For instance, applying a field to a polygonal cube with eight vertices per face causes less bulge and wiggle than
one with 16 vertices per face.
To create a soft body
- Select the object you want to make a soft body.
- Select Soft/Rigid Bodies > Create Soft Body > to display the options window.
- Set the options in the window. See Soft/Rigid Bodies > Create Soft Body.
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