A Nail constraint nails a single active rigid body to a position in the workspace. It works as if a solid bar connects the rigid body to the constraint position. You cannot use a Nail constraint on a passive rigid body.
If you animate an active rigid body with a field such as gravity, you can use a Nail constraint to create effects such as a ball swinging from a cord.
If you don’t turn on Set Initial Position, Maya puts the constraint at the rigid body’s center of mass.
To alter the constraint after creation, see Edit constraints.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License