Detaching a skeleton from its skin objects unlocks the transform attributes of the objects so that you can reposition them. Unlike detaching skin, detaching skeletons preserves the rigid skin point sets and the rigid skin point weights. Detaching and reattaching a skeleton is especially useful if you want to move, rotate, or scale the skin objects directly while not changing which joints influence which rigid skin points.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License