You can set the bind skin options before you bind skin, or immediately bind skin with the current options. After you bind
skin, you can check the binding and adjust the skin’s behavior.
To bind skin
- Select one or more deformable objects, followed by a skeleton’s root joint or a limb’s parent joint.
- Select Skin > Bind Skin > Rigid Bind.
To set bind options and bind skin
- If you also want to bind skin now, select the skeleton (or joints) and then the deformable object(s) you want to bind.
- Select Skin > Bind Skin > Rigid Bind > .
- Do the following:
- Click if you want to bind skin now.
- Click to save the options.
- Click to reset to the default options.
- Clickto close the window.
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