Create springs

 
 
 

The following procedures describe how to create springs within or between objects, and how to create springs with emitted particles.

To create springs within an object or between two objects

  1. Select the objects or components to which you want to add springs.
  2. Select Soft/Rigid Bodies > Create Springs to display the Spring options window.
  3. Set options as described on Set spring attributes.
  4. Click Create.
    TipIf you use springs on a polygonal soft body or a NURBS soft body with many vertices (and particles), you can improve playback efficiency and spring response by putting springs on a simplified proxy object. See Fix playback problems.

    To cancel spring creation after you click Create, press the Esc key. Springs will still be created, but only those that were created before you cancelled the process.

To create springs on emitted particles

  1. Play the animation until you see the emitted particles.
  2. Select the emitted particle object.

    You can optionally select specific particles to receive the springs.

  3. Select Soft/Rigid Bodies > Create Springs to display the Spring options window.
  4. Set options as described on Set spring attributes.
  5. Click Create.

    When you rewind, the particles and springs disappear. When you play the animation, the springs appear with the particles and influence their motion. Springs won’t be created on any particles that were not visible when you created the springs.

    You can edit the emitter after creating the springs. The springs appear wherever the particles are emitted.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License