Here are some suggestions for optimizing rendering times:
- Use internal lights on the fluid instead of a Maya light, especially if you have a lot of lights, or you are using expensive
light types (like area lights). To use an internal light, turn off in the section of the fluidShape .
- Lower the setting as needed to speed up preview renders.
In general, lower the until you see dotty artifacts, especially along the fluid edges, then increase it a bit. You can then try increasing the
. A low adaptive tolerance is useful when you have a fluid with sudden boundaries. Both and affect the shadow quality.
- Raytracing with turned on in the section of the fluidShape can increase rendering time.
- Avoid the . Use instead, with turned on.
- Try using the attribute in the section of the of the fluid. This may work well when you have a soft edged fluid (a hard edge will need anti aliasing). The fluid might
look acceptable with and both set to 1. In some cases, this could half the render time.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License