For a description of the Double Switch utility, see Double Switch.
Switches double float attributes on a 2D texture, like Repeat UV or Translate Frame of a 2D texture placement.
To use the Double Switch utility
This is when you can apply a Default setting in the doubleShadingSwitch Attributes Editor. You can either map a new texture, or change the values for U and V. In the following the Default value is changed to 1.5 for both U and V.
Notice only the spheres you move into the inShape column lose their textures. These are the spheres you want to change.
Only the spheres you mapped in the Double Shading Switch’s Attribute Editor update. Click the place2dTexture swatch in Hypershade to open its Attribute Editor and adjust the Repeat UV values if necessary.
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