For a description of the utility, see 2d Placement.
You can reposition 2D textures with numerical precision in the place2dTexture node’s , or you can use Maya’s to reposition textures or labels interactively.
To position a 2D texture interactively
- In the , click the place2dTexture swatch that is connected to the texture you want to reposition.
The place2dTexture’s appears
Tip
If you cannot see the place2dTexture swatch, do the following:
- Select the texture swatch, then click the button on the toolbar.
- If no place2dTexture swatch exists, it has been deleted or not created (because it’s automatic creation has been turned off
by default). You must add one (see Create a node), then connect it to the texture (see Connect render nodes using their default connections) before you can reposition it.
- Do one of the following:
- Change the values of the attributes in the . For detailed descriptions of the attributes, see 2d Placement.
- For NURBS, click the button in the to use the . To set the , see Texture placement vs. label mapping.
Tip
It may be difficult to place a texture using only the manipulator. Use both the manipulator and the to get the desired result.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License