Docking and undocking
You can rearrange the default Maya interface by docking and undocking UI elements and menus.
To undock a control or menu
- Drag the double-dotted edge () of a control/menu away from its current place and into the middle of the scene.
When you release the mouse button, the undocked control/menu is left hovering on the interface if it is the , , , or snaps back into place if it is any other control.
To dock an control or menu
- Drag the double-dotted edge () of a control/menu around the UI. Any place where it can be docked automatically shifts to accommodate it as you drag the
control/menu across it.
When you release the mouse button, the control/menu locks into place.
If UI elements do not immediately shift out of the way for you to dock a control/menu, try moving the control/menu to various
places around your attempted dock point. Dock widgets need to be released near the middle of a dockable area.
Attribute Editor, Tool Settings Editor, and Channel Box tabs
You can rearrange the , , and into tabs on the side of Maya. This allows you to keep more than one of these windows open at any time.
To create a tab
- Open one of the or .
By default, the and open in tabs.
- Open the .
By default, the opens on the left side of the interface.
- Drag the dotted line on top of the onto the open or .
The appears on the right side of the interface and a new tab is created for it.
- Switch between the editors by clicking the tabs.
If you undock or close any of the editors, its tabbed entry is removed.
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