To make shadows render faster
-
Do any of the following:
- For Maya software and mental ray for Maya, use depth map shadows instead of raytraced shadows.
- For surfaces that do not need to cast shadows, turn off .
To make depth map shadows render faster
- Do any of the following:
- Set the to the lowest value that produces acceptable results. (For shadow casting spot lights, first reduce the to the lowest value that produces acceptable results.)
- Turn on (or set the to the lowest value that produces acceptable results. See , ) and set the to the lowest value that produces acceptable results.
- For Maya software rendering, set the light’s to the lowest value that produces acceptable results. A value of 2 or more is usually sufficient. For mental ray for Maya, adjust the , , and settings under the light’s section.
For Maya software rendering:
- Set to the lowest value that produces acceptable results.
- For Maya software rendering, set to .
- If a point light does not have to produce shadows in the light’s positive or negative X, Y, or Z directions, turn off the
appropriate attributes in the section: , , , , , or.
- If the scene contains NURBS surfaces, in the section of the Render Settings: Maya Software tab, make sure is on (the default setting).
To make raytraced shadows render faster (for Maya software rendering and Maya hardware rendering)
- Do any of the following:
- If the (or the for directional lights) is greater than 0, set to the lowest value that produces acceptable results. See , , for details.
- Set to the lowest value that produces acceptable results.
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