You can color particles with one of these methods:
- You can add and set per object attributes for the three RGB (red, green, and blue) components of the color. All particles in the object use the same color.
- You can add a per particle rgbPP attribute, which means you can set the color of each particle of the object independently.
- You can assign a shading group to the particle object.
If you use two or more of the methods, the one highest in the above list takes precedence. For example, if you add both per
object and per particle attributes, the per particle attribute (rgbPP) controls the color.
To add and set a per object color attribute
- Select the particle object and display the .
- In the section, click .
The window is displayed.
- Turn on and click .
The ,, and attributes are displayed in the section of the .
- Set the color attributes to the values you want for the particle object color. These attributes are keyable.
- Turn on to see the particle color in the workspace.
To add and set a per particle color attribute
- Select the particle object and display the .
- In the section, click .
The window is displayed.
- Turn on and click .
The rgbPP attribute is displayed in the section of the .
- Right-click the data box and choose an attribute editing technique from the pop-up menu. See Techniques for setting per particle attributes for details. Note that you cannot key this attribute or any other per particle attributes.
- Turn on to see the particle color in the workspace. If necessary, deselect the particle object to see the color.
To assign a shading group
- Select the particle object and display the .
- In the section, click .
The window is displayed.
- Turn on .
The is displayed.
- Create and assign the desired material with shading group to the particle object (see Create and assign materials to surfaces).
- Turn on to see the particle color in the workspace.
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