The techniques for animating goal behavior follow:
To key a goal’s influence off (or on)
If the trailing particle object has multiple goal objects, there is one Goal Active entry for each. Each is listed under the goal weight slider named after the goal object.
To animate the value of per object goal weight
With a Goal Smoothness of 1, the goal weight effect increases proportionally as goal weight rises in small increments from 0 to 1. For higher values of Goal Smoothness, the goal weight effect increases slowly as values rise above 0, and quickly as the values approach 1. Objects have a default Goal Smoothness of 3.
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