Reverses the normals on the selected polygons. You can also specify whether or not the user-defined normals get reversed.
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Specifies what elements have their normals reversed.
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Maya reverses the normals on the selected faces. This is the default setting.
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Maya reverses the normals on the selected faces and then extracts, or splits the vertices.
NoteThe option can result in non-manifold geometry, where polygons that share an edge have reversed normals. Some tools cannot work
with non-manifold geometry. See
Clean up, simplify, or validate meshes.
To avoid creating non-manifold geometry, use the , then extract option. This option splits vertices so as not to create non-manifold geometry.
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Maya reverses the normals on all (selected or unselected) faces in the shell.
Specifies whether or not user-defined normals are affected by the operation.
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Specifies that User-defined normals are not reversed when using the feature. The default setting is off.
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Specifies that user-defined normals are reversed when using the feature. This is the default setting.
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