When creating bend deformers, you can first set creation options and then create a deformer, or you can immediately create
a deformer with the current creation options. If you’re not sure what the current creation options are, checking them before
you create a deformer can save you some time adjusting the deformer’s attributes afterwards.
Warning Avoid changing the number of a deformable object’s points (for example, CVs, vertices, or lattice points) after you create
a deformer. Changing the number of points can lead to unexpected deformation effects. Try to set the object’s topology before
you begin using deformers, and save a copy of the object in case you want to do further modeling later.
To create a bend deformer
- Select the object(s) you want to deform.
- Select Create Deformers > Nonlinear > Bend > .
The window appears.
- Click the and tabs and set the creation options.
See Create Deformers > Nonlinear > Bend and Advanced deformer options.
- (Optional) As you set the creation options, you can also do either of the following:
- Select to save the creation options and keep the options window open.
- Select to reset the options to their default and keep the options window open.
- Click to create a bend deformer and close the options window.
(Click to create a bend deformer and keep the options window open.)
A bend deformer handle displays in the scene and its nodes are listed in the . The nodes include the bend handle node (default name: bendnHandle), the bend handle shape node (bendnHandleShape), and the bend deformer node (default name: bendn).
To create bend deformation effects
- Manipulate the bend deformer handle.
- Edit bend deformer channels and attributes (see Edit bend nonlinear deformers) or paint nonlinear deformer weights to adjust the deformation effect.
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