To create quality NURBS surfaces you need to construct quality NURBS curves. These guidelines will help you create good NURBS curves.
Use the simplest curves that can describe the shape you want. This means construct curves with the least amount of CVs or edit points possible. Simpler curves mean simple, faster rendering surfaces.
One effective method for achieving simple curves is:
This iterative process ensures your curve only has as many spans as are absolutely necessary.
You can also use the Rebuild curve tool to simplify existing curves. The tool can simplify a curve while maintaining its shape within a tolerance you set.
It is often best to build curves with uniform parameterization, because it makes inserting edit points and detaching curves at exact locations easier.
When creating curve, plan ahead to the surfaces that you want. Try to have the same number of spans in all the construction curves for building a surface. A simple way to achieve this is to start with one curve, then duplicate it to create more construction curves.
When you create a surface from curves with different numbers of spans, the new surface will have an extra isoparametric curve corresponding to every extra edit point. This is known as cross knot insertion. It makes the new surface more difficult to edit and more complex.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License