Using the attributes, you can set the resolution and quality of your nParticle output meshes.
See nParticle output meshes.
To set nParticle properties
- In the scene view, select the nParticle object that’s been converted to a polygon mesh.
- In the , select the tab.
- In the section do the following:
- Set to control surface blending between the nParticles. See Set Threshold.
- Set the to specify the amount the nParticle is scaled to create a smooth surface on Blobby Surface nParticles. See Blobby Radius Scale.
- Set to elongate the nParticles that create the mesh. See Motion Streak.
- Set the to specify the size of the polygon triangles that are used to create the nParticle output mesh.
Smaller polygons produce smoother meshes, but take more time to simulate.
See Mesh Triangle Size.
- Set the to specify the maximum resolution of the grid used to generate the output mesh triangles.
If the grid size required to create an nParticle mesh exceeds the value, the output automatically increases to compensate for increasing size of the nParticle mesh. See Max Triangle Resolution.
- Turn on to make the normals on an nParticle output mesh more smooth. See Use Gradient Normals.
- From the list, select the method you to use to generate the nParticle output mesh. See Mesh Method.
- Set the to specify the amount of smoothing you want apply to the nParticle output mesh. See Mesh Smoothing Iterations.
- To generate per-vertex shading data, do the following:
See also Output mesh per-vertex shading.
- To generate per-vertex velocity data for motion blur, turn on . See Create motion blur and Velocity Per Vertex.
- To generate a UVW coordinate system for your mesh, turn on.
You can use the UVW coordinate system to assign textures to your output mesh. See Uvw Per Vertex.
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