Create a bake set

 
 
 

You can create your own bake sets to be able to bake objects in different ways. To create a bake set, you must have an object in your scene that you want to assign to the bake set.

To create a bake set

  1. Selected one or more objects for which you want to create a bake set.
  2. Use one of the following methods to assign the bake set:
    • Click Lighting/shading > Assign New Bake Set > Texture Bake Set (to create a Texture Bake Set) or Vertex Bake Set (to create a Vertex Bake Set).
    • Right click the object, then select Baking > Assign New Bake Set > Texture Bake SetorVertex Bake Set.
    • Use the MEL command:
      createNode [textureBakeSet|vertexBakeSet]
      

    The new bake set’s attributes appear in the Attribute Editor (unless the Attribute Editor has been hidden).

  3. Adjust the bake set’s attributes, see Adjust bake set attributes.

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