XGen Descriptions store settings for positioning, generating, and rendering primitives. Each Description controls primitives on a selected area of the mesh surface called XGen patches. You can add any number of Descriptions to a polygon mesh. Descriptions are contained by and organized in Collections.
In a typical XGen workflow, you can create a Description to populate and groom each region of a character's hair, such as the sideburns, scalp area, beard, or eyebrows. When creating vegetation landscape, you can use different Descriptions to generate each type of grass, tree, flower, or plant. In the Outliner, Descriptions appear with this icon:
When you create an XGen Description, you can select the kind of primitives you want to generate on the surface, how the primitives are generated, and how you control the primitive properties. You can edit the settings contained by a Description in the XGen Window.
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