-
-
Controls the distance that primitives are displaced from the surface. The direction of displacement is affected by the value. If the surface has a displacement map, attach that map to the attribute.
-
-
Turn on if you have attached a vector displacement map (VDM) to the attribute.
-
-
Changes the surface normal without changing the position of the surface. If the surface has a bump map, attach that map to
this attribute.
-
-
Controls the distance at which primitives are created away from the surface. This is similar to , but the offset direction is not affected by Bump maps.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License