Displacement

 
 
 

Displacement

Controls the distance that primitives are displaced from the surface. The direction of displacement is affected by the Bump value. If the surface has a displacement map, attach that map to the Displacement attribute.

Use Vector Displacement for maps

Turn on if you have attached a vector displacement map (VDM) to the Displacement attribute.

Bump

Changes the surface normal without changing the position of the surface. If the surface has a bump map, attach that map to this attribute.

Offset

Controls the distance at which primitives are created away from the surface. This is similar to Displacement, but the offset direction is not affected by Bump maps.

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