NoteBullet Ragdoll does not support collapsing the original skeleton.
To create a dynamic ragdoll from a skeleton:
- Add a skeleton to your scene.
- Select the root joint of the skeleton.
- Select > > .
- Adjust the following parameters:
NoteIn the event that you add extra joints to your ragdoll skeleton and want to incorporate them into the ragdoll solve, use the
Add Extra Colliders option in the menu.
- In addition to capsule parameters, you can adjust other parameters for configuring the constraints. Change the setting to modify the character(s) that appear between joint names when naming capsules. The tool creates a network of dynamic
rigid body capsules that correspond to the bones of the skeleton, and connects them with constraints that match the attributes
of the joints.
NoteThe names of the capsules and constraints are based on the names of the joints in the skeleton. This naming convention makes
it easier for tools developers when writing exporters or rigging scripts to combine the ragdoll motion with standard skeletal
animations.
- Press to watch the Ragdoll capsule approximation collapse.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License