Animation layers make it easy to exaggerate, lessen, or otherwise edit existing animation, without the risk of losing your original work.
For example, if your production pipeline requires that you have rough animation sequences signed off before you complete detail work, you can use animation layers to keep your approved animation separate and locked from editing as you continue to add detail on another layer.
The following steps describe a general workflow using animation layers to modify existing animation.
This creates an animation layer for the selected object. By default, all of the object’s attributes are added to the layer.
You can organize your animation on layers however you choose. You can create one layer for all objects in your scene, one layer per object, or even one layer per attribute you want to animate. This example describes modifying the animation for a single object on a layer, but you can add attributes from multiple objects on one layer.
For example, if you plan to modify only the object’s translateZ and translateY values, you can keep only those values on the layer and remove all other attributes.
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