Certain Nucleus object properties affect the strength and quality of your nDynamic collisions. For example, Collide Strength lets you adjust the amount of force generated by colliding Nucleus objects as well as exclude selected vertices of nCloth and passive collision objects from colliding. On the nClothShape node, Thickness determines the distance between an nCloth and its collision volume. On the nParticleShape node, Self Collide Width Scale determines the collision distance between particles that are emitted from the same nParticle object. On the nucleus node, Max Collision Iterations determines the maximum number of times per simulation step the Maya Nucleus solver will try to resolve your Nucleus object collisions. The Push Out, Trapped Check, and Crossover PushnClothShape attributes also try to improve nCloth collisions by resolving interpenetration.
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