Substance texture
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Description
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Sample render
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Aircraft_Metal
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Metal sheets, such as that used on an old plane fuselage.
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Asphalt_02
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Cracked asphalt with pebbles.
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Bamboo_Fence
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Fence made of bamboo tied together.
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Barbwire
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Barbwire with optional rust.
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BrickWall_03
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Light red brick wall, with some variations in the depth of the bricks.
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BrickWall_05
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Standard brick wall, with the option to remove the mortar for a nice parallax effect.
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Bronze_Copper
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Bronze tiles.
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Brushed_Aluminum
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Regular brushed aluminium.
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Cardboard
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Cardboard with 2 layers
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Ceramic_01
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Big ceramic tiles.
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Ceramic_03
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Small ceramic tiles.
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Checker
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Old checker tiles.
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Clouds_2_Animated
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Animated, simple clouds noise texture.
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Concrete_02
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Classic urban manmade concrete.
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Concrete_03
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Standard concrete.
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Concrete_04
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Reddish standard concrete.
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Concrete_06
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Classic brown concrete.
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Concrete_07
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Old damaged grey concrete.
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Concrete_08
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Rough concrete with line patterns.
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Concrete_09
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Green concrete with sharp blocks.
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Concrete_060
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Smooth slate concrete.
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Concrete_Pavement
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Street pavement.
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Corrugated_Metal
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Corrugated metal with parallel ridges.
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Damaged_Marble
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Raw marble.
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Diamond_Plate
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Used industrial plate with diamonds pattern.
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Dry_Ground_01
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Dry desert ground.
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Dry_Ground_02
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Dry mud ground.
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Eye
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Human or animal eye.
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Fencing
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Classic fencing texture.
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Galvanized
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Galvanized texture.
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Granite_01
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Raw granite.
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Grass_01
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Classic grass.
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Gravel
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Standard gravel texture.
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Grey_Sand
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Grey sand.
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Impact_01
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Laser beam impact.
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Kevlar_Carbon_Fiber
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Metal fiber.
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Lawn
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Lawn texture.
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Light_Wood
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Regular wood.
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MakeItFurry
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Connect an image to make it hairy or furry to simulate materials such as a carpet or animal fur.
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Make_It_Tile
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Special filter that allows you to create a seamless tileable texture from an input texture.
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Marble_Wall_01
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Large marble bricks wall.
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MetalFilter
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Connect a diffuse map and a normal map and adjust attributes such as and to simulate the appearance of metal.
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metal_plate_009
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Painted corrugated metal.
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Meteor
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Asteroid texture.
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Modern_Concrete_02
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Old dirty brownish concrete.
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Moss_Rock
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Smooth rocks with moss.
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Old_Painted_Planks
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Old Painted wood.
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Painted_Metal_01
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Painted metal.
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Painted_Wood_01
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Painted wood.
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Pavement_01
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Street pavement with rounded stones.
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Pavement_02
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Street pavement with squared stones
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Pavement_06
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Street pavement with squared concrete.
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Pavement_07
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Big square tiles pavement.
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Pavement_Path
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Countryside pavement with dirt and moss.
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Pebble_Grass
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Grass with large pebbles.
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Plasma_Animated
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Prism shaped animated noise.
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Poured_Concrete
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Poured grey concrete.
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Prehistoric_Cave
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Rock cliff or cave.
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Road_01
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Basic road with walkways.
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Road_02
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Damaged road.
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Road_Tarmac_01
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Generic road.
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Rock_02
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Raw rock.
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Rock_Pavement_01
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Pavement made of small rocks.
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RockWall_01
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Wall with interlocking bricks.
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Roof_Ceramic
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Roofing with different types of tiles.
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Rough_Ground
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Grey ground.
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Rusty_Metal_Floor
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Rusty metal plate.
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Sand_01
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Sand texture.
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Sci_fi_001
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Spaceship hull.
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Scratched_Concrete
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Scratched grey and white concrete.
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Slate_Tiles
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Slate roofing.
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Small_Stones
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Small stones.
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Space_Ship
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Space ship hull.
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Steel_Sheet
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Steel sheet.
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StoneFilter
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Connect a diffuse map and a normal map and adjust attributes such as and to simulate the appearance of stone.
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Stone_Tiles_02
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Stone pavement.
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Stone_Tiles_03
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Rock pavement.
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Stones_01
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Stones and pebbles.
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Sunshine
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Sky with sun and clouds and the ability to change the time of day by changing the sun position.
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Turned_Leather
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Turned leather.
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Varnished_Wood
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Varnished wood planks.
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Volcano_Rock
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Volcanic lava rock.
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Water_Drips
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Animated water dripping effect; can be used with an input texture.
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Waves
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Beach shore with moving waves.
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Windscreen_Glass_01
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Broken Glass; can be used with an input texture.
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Wood_Chipboard
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Wood chipboard.
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Wood_Planks_01
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Raw wood planks.
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Wood_Planks_02
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Raw wood planks.
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Woven_Leather
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Leather pattern, useful for leather armor or medieval cloth.
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Woven_Metal
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Woven metal.
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