 
 
         
          The following section provides examples of how you can use constraints in your Scene Assembly workflows. 
         
          
            Example 1: Target and constrained objects are assemblyReference nodes
            
  
             
               Use-case
               
 
               In this example, the target object is a hierarchical assembly reference ( assemblyReference node with Scene representations
                  containing other assemblyReference nodes) of a cruise ship model. The assembly reference contains several representations
                  of the cruise ship, each of varying levels of detail. The constrained object is an assembly reference of a character located
                  on the deck of the ship. When the ship model is animated to simulate its motion on the water, the character follows the same
                  motion. This setup lets the different representations of each assembly reference (ship and character) to be quickly switched
                  to suite the needs of the required shot. 
               
 
              
          
          
            Example 2: Target object is an assembly reference member and constrained object an assemblyReference node
            
  
             
               Use-case
               
 
               An assembly reference of a prop object, such as a flashlight or crowbar, is constrained to the member of another assembly
                  reference. When the character is animated, the prop remains in the character's hand. 
               
 
              
          
          
            Example 3: Target and constrained objects are assembly reference members 
            
  
             
               Use-case
               
 
               An assembly reference member, the hand control of a character rig, is constrained to an assembly reference member of another
                  assembly reference, which is the steering wheel of a car model. When the wheel is turned, the character's hand remains attached
                  to the wheel. 
               
 
              
          
          
            Example 4: Target is an assemblyReference node or an assembly reference member and constrained object is a main scene Maya
               object
            
  
             
               Use-case
               
 
               A main scene object, such as a user-defined camera, is a target object that constrains an assembly reference member, such
                  as a part of a cruise ship model. When the ship model moves or rocks back and forth, the camera remains fixed and tracks the
                  ship's motion. 
               
 
              
          
         
          Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License