Create render passes in the Hypershade

 
 
 

Follow these steps to create render passes in the Hypershade.

  1. Select Window > Rendering Editors > Hypershade to open the Hypershade.
  2. Select Maya > Rendering > Render Pass. to your work area to create the render pass.
  3. Double-click the renderPass node to display its Attribute Editor. Change Type to Diffuse and rename it accordingly.
  4. Repeat for Ambient Occlusion, Specular and Indirect.
  5. Render the current frame. Your master beauty pass is rendered, in addition to your Diffuse, Ambient Occlusion, Specular and Indirect passes.

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