nCloth property maps

 
 
 

In addition to painting nCloth property values, you can also use nCloth property maps to set and control the property values of any nCloth object. You can use maps for the following collisions and dynamic properties:

nCloth property maps are texture maps or file textures. You can import these maps to your nCloth objects, or export your painted nCloth texture property values as maps. You can also convert your painted vertex properties to a texture map, or your texture maps to vertex properties, with the nMesh > Convert menu items. nCloth property maps are added to attributes as a multiplier or weight, where the mapped property value is multiplied by the dynamic property value set in the nClothShape Attribute Editor tab.

For more information, see Paint nCloth property maps.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License