You can export and import deformer weights from one scene to another in order to transfer weight values from one mesh to
another.
To export deformer weights
- From the main menu bar, select Edit Deformers > Export Deformer Weights.
- In the that appear, set the file name and directory options you want.
- Click .
An XML file containing the deformer weight map is saved to the directory you specified.
To import deformer weights
- Select the deformable object onto which you want to import a weight map.
Note You must have a weight map file previously exported from Maya in order to import.
- From the main menu bar, select Edit Deformers > Import Deformer Weights.
- In the that appear, set the options you want. For example:
- Click the folder icon next to to navigate and select the file you want to import.
- Set the you want to use.
The default is Index, which replaces current values on the skinned object with the imported values taken from the XML file, overwriting values
only for vertices that match between the mesh and imported weights file.
- Click .
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