Export and import deformer weights

 
 
 

You can export and import deformer weights from one scene to another in order to transfer weight values from one mesh to another.

To export deformer weights

  1. From the main menu bar, select Edit Deformers > Export Deformer Weights.
  2. In the Export Deformer Weights Options that appear, set the file name and directory options you want.
  3. Click Export.

    An XML file containing the deformer weight map is saved to the directory you specified.

To import deformer weights

  1. Select the deformable object onto which you want to import a weight map.
    Note You must have a weight map file previously exported from Maya in order to import.
  2. From the main menu bar, select Edit Deformers > Import Deformer Weights.
  3. In the Import Deformer Weights Options that appear, set the options you want. For example:
    • Click the folder icon next to File name to navigate and select the file you want to import.
    • Set the Mapping Method you want to use.

      The default is Index, which replaces current values on the skinned object with the imported values taken from the XML file, overwriting values only for vertices that match between the mesh and imported weights file.

  4. Click Import.

Related topics

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License