Fur Render Settings (mental ray)

 
 
 

Navigate to (Rendering Menu Set) Fur > Fur Render Settings.

mental ray for Maya Fur render settings

These options are for use with the mental ray for Maya renderer.

Fur Shader

Determines the rendering method used to render fur in the mental ray for Maya renderer.

Hair Primitive

This is the default method for rendering fur in mental ray for Maya. The fur is rendered as geometry using hair primitive objects.

Volume

Fur is rendered as a volume shader, consuming less memory and render time in many cases while maintaining the quality of rendering with the Hair Primitive method. The Volume method can be rendered with mental ray Scanline rendering or Rapid Scanline rendering. For more information, see Render Settings: mental ray tab.

Note
  • The Volume method should not be used with raytracing. For more information, see Render Settings: mental ray tab.
  • Because the Volume method uses transparency grids, you may need to increase the Samples on lights in your scene (in the Attribute Editor, LightShape tab, mental ray > Shadows). You need to adjust the Samples value in both the Shadow Map Overrides section, and in the Detail Shadow Map Attributes section. A Samples value of 21 is a good starting point.

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