You can display 32-bit floating point HDR images in the Render View and use the options to control the color profile associated with the image file and the display output. You can also apply color grading
and preview it in the window, as well as specify a custom calibration file.
Furthermore, with this feature, you can adjust the image contrast and exposure. This way, you can view details in over-bright
and over-dark regions of an HDR image.
Using color management with HDRI in the Render View
- Switch your to HDR format by selecting Window > Settings/Preferences > Preferences. Select the section of the window and select as your .
By selecting this option, the Render View displays a 32-bit floating point version of your image. This way, color management
can use the floating point values to perform its operations correctly. Also, if you are using a output device that is capable
of displaying HDR color values, this mode allows you to obtain the full float color values.
- In the window, select The Attribute Editor appears.
- Select the color profile for your image source and your display output using the and drop-down menus.
- Tweak the and sliders to view details in the over-bright and over-dark regions of the image. For more information about these attributes,
see Render View color management node.
- Specify your custom calibration file or color transformation file in the attribute. You can also use this attribute to apply a color grading effect.
You cannot save a .exr
image directly from the window, but you can do so by selecting .exr
as your image format in the window: , then clicking
in the . A tmp
folder is created in your images
directory that contains your <filename>.exr
Using LUT files with color management
The attribute determines your input to the LUT file. Most LUT files receive linear or logarithmic input. Set to so that your LUT file receives logarithmic input.
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