Assign objects to existing bake sets

 
 
 

After you create a bake set, you can assign any additional objects you create to that bake set.

To assign objects to existing bake sets

  1. Assign each object, instance, or group to be baked to a bake set, using one of the following methods:
    • The Maya Relationship Editor
    • Lighting/shading > Assign Existing Bake Set > then choose from the list of existing bake sets.
    • Right-click the bake set node in the Hypershade, then click Assign Selection to Bake Set.
    • Right-click the object, then select Baking > Assign Existing Bake Set > then select the Bake Set.
    • From the Hypershade, drag the bake set node onto an object in your scene.
    • Use the MEL command. For example:
      sets –add myBakeSet nurbsSphere2;
      

To change the attributes of the initial bake set

  1. Select any object in your scene.

    The object’s attributes appear in the Attribute Editor.

  2. Select the initial bake set tab.
  3. Set any of the attributes.

    To change the attributes of the initial texture bake set, see Texture Bake Set.

    To change the attributes of the initial vertex bake set, see Vertex Bake Set.

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