The Camera Sequencer gives you tools to layout and manage camera shots, then produce rendered movie footage of the animation in your scene. You can start to layout shots in Maya, or by importing your own editorial files containing audio and video clip information in AAF or FCP format. Even for large scenes, you can produce movie clips to achieve real-time playback.
In the Camera Sequencer window, shots are represented as a set of rectangles arranged on tracks, and you define and manipulate which camera is active at any point in time by manipulating the camera shots. When you’re satisfied with the layout and timing of camera shots, you can playblast movie clips of the animation.
This tool consists of the following main areas:
The following table provides a brief overview of tasks using the Camera Sequencer.
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