The NVIDIA® mental ray® renderer supports both and on Fur.
To set up a light for fur self-shading and detailed shadow maps for the mental ray for Maya renderer
- Select the light you want to set up.
- In the light’s (Ctrl+a), go to the mental ray section and in the subsection, turn on and click the button. (This does not take the shadow map bias details from the above section.)
- In the window, select mental ray as your renderer. Go to the tab and select from the drop-down list.
Tip
For precision, increase the value in the section of the light’s . When using detailed shadow maps, use a very low value or you may experience noisy shadows.
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