You can add, remove, or replace the components that are used in your nParticle constraint by editing constraint membership.
You cannot, however, add an object to an existing constraint by editing constraint membership.
To edit nParticle constraint membership
- Select the constraint whose membership you would like to edit.
- Select nConstraint > Select Members.
The component members and links of the selected constraint highlight in the scene view.
- Select the object whose constraint membership you want to edit.
- Switch to a component selection mode appropriate for the type of component you want to add, remove, or replace for your constraint.
For example, if you want to edit the membership of a constraint that links vertices, switch to selection mode.
- Select the components whose membership you want to edit.
- Do one of the following:
To use the to edit dynamic constraint membership
- Select the constrained nParticle, nCloth, or passive object for which you want to edit dynamic constraint membership.
- In the , select the tab for the specific dynamic constraint (dynamicConstraint) whose membership you want to edit, and then click .
- In the nDynamics menu set, select nConstraint > nConstraint Membership Tool.
- Do one of the following:
- Select the constrained object or vertices you want to replace the current members of the selected dynamic constraint.
- -click the object or vertices you want to add to the selected dynamic constraint.
- -click the object or vertices you want to remove from the selected dynamic constraint.
- Press to complete the replace, add, or remove dynamic constraint members operation.
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